e. For real projects, the self-verification loop is the deciding factor. That is what "better model" means in practice.
Full breakdown + playable builds:
https://t.co/T6Wq0qzPVM
3.6's Mario 2D: 5 known bugs, two game-breaking (jump too low, finish line unreachable). Its 3D Mario jumped 2.88 units; the platform sat at 3.5.
3.8 kept testing and fixing until the brief was met. Coyote time + jump buffer + variable jump when asked for one.
First MiniMax H3 video, ran it locally on my 5090.
It came out really good, especially the combat scenes. I'm not a video person, this is one of the few times I've made something like this.
Prompt + config in the comments. Tell me if I messed something up.