@oElementz@mqetjen maybe give the player some element of control over this. do i want to be in busy layers, quiet layers, medium layers? doesnt have to be a strict "this will always work" system but influence it in the same way the language/social setting does already
@oElementz@mqetjen i dont want shared tagging as it would (and did) change the social dynamic a lot, but it wouldnt be such a problem if there wasnt a million people in every subzone, and the game had a natural amount of players, like it was actually designed for
@oElementz@mqetjen i'd be happy with group drop rates being a thing, i don't see why they don't as it just reinforces selfishness
dungeon xp is like 40% of what it was in vanilla or something, i do think its a bit low and it has meant i just dont bother doing dungeons twice, it is a shame ngl
@oElementz@mqetjen the game was simply just never, ever designed for having this many people online at once, and it destroys the questing experience and the sense of adventure, the danger in the world when everything is just a tagfest
@TheoryWiseOS The world being too crowded and it all being hyperspawn tagfests isn't particularly immersive and makes the world no longer feel dangerous
@TruskisPro please look into fixing the defaults for this and forcing a reset, vast majority of my English speaking, English-client using friends ended up on French in EU and most people don't change default values
my favourite memory of this time was being led to the darkmoon cannon on some random level 5, my uncle telling me to get in and being fired across the zone into the pack of murlocs on crystal lake
cue my brother laughing in my face as I got mad
Every Christmas there's ALWAYS conversation about WoW's early days, the reminiscing over the level 19 twinks my brothers made, how my uncle used to run us through Deadmines on his paladin for the loot