Debating with someone about drop rates and I went to check them out for myself. This says 44% drop rate, when this was at most 10% for the Moss. I spent a good 40 mins killing these guys straight before getting 6 drops. Think the stats are really off on actual drop rates.
@Cheng4113 This is quite literally false and or incorrect data. The drop rate was sub 10% at the MINIMUM. I spent well over 45 mins killing these one after the other to finish this quest. Same thing for Worgen bracers, I counted 38 kills for 3 of them. Drop rates are not correct at all.
The one thing WoW purists have taught me that is if you're stuck at the DMV and it feels like its taking way longer then it should that it's just part of the "Journey" and maybe the DMV actually isn't for me, but you're forced to experience it or you don't get to drive later.
@lockecole777@npcchris That's not how that works. It's already done in many other versions and MMO's and it doesn't stop anyone from being social. Right now I have more people denying groups because they want to tag and kill themselves.
@Cheng4113 By that logic, make it 500 kills for 6 drops then right? Do you see how that sounds ridiculous. Pacing matters, progression feeling matters, not getting progress on something you're grinding is the opposite of all of that.
@Cheng4113 Because making quests smoother doesn't mean they have to be instant gratification. I killed a literal 110 bog walkers for 6 of their drops in silver pine last night. Even if that was cut to 25, do you think I am still asking for instant gratification or proper pacing for quests?
Yes that's for quest drop rate / spawn rate issues and the dungeon EXP nerfs making questing even more of a pain to experience as they feel like a chore. Granted I didn't add a ton of context but I did reply to myself after it explaining more so what my meme post was about.
Also fair enough and thank you for engaging in the discussion civilly. I've been chatting with too many people so I apologize if I had spicy replies.
@npcchris The parts I am referring to the DMV aren't though. They are QOL fixes that would only improve the overall experience. You're hurting the enjoyment of the world by forcing it be extended for extensions sake, not because it's worth sticking around for.
@bigfedgg This is a great analogy because it's not about short cuts, its the fact that we're doing switch backs for 90% of the hike, when there could forest, clearings, waterfalls etc.. We can clearly see which hike would be the more enjoyable with the same view at the end.
@npcchris I've already explained that I am pro journey, what I am not for is it feeling like a chore. Other versions of classic don't feel like a chore, there is solved QOL issues from every other version of WoW that solve these without making it retail. Friction for the sake of friction.
@npcchris I feel like even when I explain to people in detail what I am talking about, they cannot debate or have an argument without sticking to one snippet of the initial reply because they're too focused on only that to actually discuss the issues.
@LoochSpaghetti Retail isn't for me either, and you're living it up with all the other QOL added with no complaints. Say less guy you're not making any sense.
@LoochSpaghetti "Iโve been playing since 2004 and bullshit grievances like yours got us to retail" - He said, while enjoying the enormous amounts of QOL already added to Forever from Classic.๐
If you think QOL = / don't want grinding you need to actually read whats written first before typing.
@Valrysha@mqetjen I think the point here is that there is an issue, and maybe this suggestion isn't the best way to solve but identifying that its a point of social friction is the real meat here. The trillion dollar triple A company should be the ones to find the solution.