I made the free Dithertone killer app.
Pixelate allows you to apply retro dither effects to images and videos instantly.
Client side, no signup.
I'm interested in your feedback.
Enjoy!
=> https://t.co/syggLvynLl
140 lines, and it's the Blender add-on I reach for the most.
Pick a face, hit the shortcut, and everything after that (rotate, scale, snap) pivots exactly where you want it. Shipped as a proper extension with its own keymap entry.
#b3d
Each UV island gets its own hue, and every face a variation around that hue.
So one Blender bake masks a whole part or one precise face, depending on how tight you pick. Multi material objects get one map per slot, offset so they never collide.
#b3d
Spot lights are opt-in and get their own volumetric cones. Headlights, lamps, a torch at the end of a corridor.
Drop the sun's contribution to zero and only those are left.
#unity3d#gamedev
Small thing that saves real time on this Blender generator: the UVs are world space.
Cubes come out at random sizes, but a tileable texture keeps the exact same density on all of them. Nothing to rescale by hand afterwards.
#b3d
The seamless mode on my Blender terrain generator is the bit I'm proud of. It samples the noise on a 4D torus, so since a circle closes on itself the surface matches along opposite edges.
Same tile repeated 3x3. No seam anywhere.
#b3d
Crater depth on a rocky body. One slider, fixed seed.
All of it bakes to cubemaps once, in the editor. Nothing is generating anything while your game runs.
#unity3d#proceduralgeneration
156 backgrounds, or build your own: linear, radial, angular, diamond, up to 4 colors, any direction.
Drag a slider for 3 seconds and it is still a single Ctrl+Z.
Same screenshot, endless looks. Free, no account, 100% in your browser.
Branch depth grows the tree one level at a time. 25 faces for the bare trunk, 3410 at five levels.
Wood gets box projected UVs and the foliage is quads, so you drop your own bark and leaf atlas into Blender and it takes them straight away.
#b3d
No handles, no weights to manage in this Blender railing tool. You drop points where the rail changes direction and every corner rounds itself with a real circular arc, not a Bezier approximation.
#b3d
The entire shading model: a colour, an opacity, and a linear ramp at each end of the shaft.
No fresnel, no camera fade, no noise. Hard edges are the point.
Here are both fades going from 0 to the middle and back.
More on that Blender stair generator: the mesh comes out clean. Manifold, quads everywhere except the two side n-gons, no doubled verts, no interior faces. 15 steps is 64 verts and 34 faces.
Straight to a game engine, no cleanup pass.
#b3d
Tiny Blender add-on. Ctrl+Alt+C and the object origin jumps to the center of your selection, geometry doesn't move.
Replaces the whole cursor snap, mode swap, origin to cursor, mode swap back dance. It even puts your 3D cursor back where it was.
#b3d
Same frame. The only difference is a checkbox.
Setup is one renderer feature and one Volume override. No per-object setup, nothing to mark. Your existing lights just start casting light through the air.
#unity3d#madewithunity
Made a free tool to make screenshots worth posting.
Drop an image, pick from 156 backgrounds, add a macOS frame, export a 2x PNG.
No account, no watermark, no upload: it all runs in your browser, the image never leaves your machine.
Open source, MIT.
Bake a Color ID map straight from your UV islands, without leaving Blender.
One click, 82 islands found on this one, PNG out at whatever resolution you want, ready for Substance or any masking shader.
#b3d
Cube ring generator for Blender. Cubes face inward, and one slider takes you from a tidy ring to a field of rubble.
Count, seed, angular jitter, radial offset and a per axis scale range on top of that.
#b3d
One slider. Sea level.
Procedural planets for Unity: terrestrial, rocky, gas giant, star. The preview re-bakes live while you drag, then you export cubemaps, materials and a ready LOD prefab.
Free, MIT:
@Xaviancrypto 5000$ To reimburse the training that left a hole in my bank account and that unfortunately hasn't produced results yet ๐คทโโ๏ธ. (Freelance prospecting method)
My Blender railing generator does one thing I'm really happy with: the tessellation follows the curvature.
On this helical ramp, 641 sampled points collapse to 76 sections. Straight runs cost nothing, tight turns get what they need.
#b3d
Perlin terrain generator for Blender, everything live.
Octaves stack the detail: one gives you soft hills, six gives a full relief, each one twice the frequency at half the amplitude. Freeze it when you like it and it becomes a normal mesh.
#b3d