Swapped the placeholder thruster VFX for something that actually belongs in a PS1-era mech game. Mech's movement's been tightened up too.
Does the low-res particle look read right, or still too clean?
#Mecha#Mech#IndieGame#IndieDev#GodotEngine#メカ#インディーゲーム
I added back in the ability to fire weapons during evasive boosts. Previously, I didn't want Mechs to spam dodges without a tradeoff, but I've decided yolo let's see what happens
#ue5#mech#indiegame#gamedev