@toxicpvpplayer@WarcraftDevs Yea there is alot that needs to be done at this point. But it is possible to have pressure comps too in such an environment - as we saw back in the days. with comps like LSD for example.
The biggest chance for a core rework in near future I can see is in new honor talents.
Healer changes are wrong direction. My healer-pov: It is ok when someone dies while I am cced, is not ok if my healing is so weak that I struggle keep someone up while free. We are not playing a fps game.
Some recent changes I think are good (2 dr instead of 3)
@WarcraftDevs 1/3
@WarcraftDevs The feeling of a fast paced game can be reached not only by dps/hps . It can be reached by the feeling of doing a go and interrupting/delaying the enemy go to get own go again. Makes the game more enjoyable to watch too. Just my thoughts on how to improve arena again. 3/3
@WarcraftDevs What should be changed in my opinion:
- revert back to pre nerf cc durations
- micro cc used mindlessly should destroy next setup (accomplished by old cc durations: real stun 6 sec, micro cc stun should be then 1 sec or so)
- give back needed utility to classes (SP stun)
2/3
First season I played a solo bracket to the end. Blitz is such cool bracket design wise, but the players are so toxic - difficult to enjoy. Every game is a conspiracy theory and someone shall be reported for whatever reason. (granted in EU there IS alot of shenanigans going on)
@Technically_PvP@WatcherDev I do not understand why my analogy falls apart. I think it still holds. Seeing a glowing offensive for the enemy is like you get a glowing textwarning in chess: "Opponent goes for Kings Gambit". What you do with that info is on you, but seeing that he goes for that is also skill.
So now that MiniCC is basically Weakauras for PvP again I dont know how to feel. I think that is to powerful already. In PvP a big part of the skill is to be able to watch out for stuff that happens / can happen. It's basically mandatory to install it already again. @WatcherDev
@Technically_PvP@WatcherDev Haha you also came up with a chess comparison :D . Your point stands, the board is not covered - but you have to see the move of the opponent with your own eyes and recognize what that means for the game.
@Technically_PvP@WatcherDev One thing about glowing offensives I am thinking about is: In chess you don't get a glowing warning when the opponent moves it's pieces into a dangerous position for you. Why should we get one? That seems a bit like glorified cheating to me. What do you think?
While in theory a fun bracket, the players in Blitz are toxic as hell. Lose a game -> everyone reported for wintrading. Win a game -> chat flames anyway for whatever reason they make up. Ignoring chat is the main skill one has to develop for that bracket.
Had my first few days of MoP beta PvP. Thank you for bringing that back @WarcraftDevs ! As a healer, it is so much more fun to me than retail pvp! It is so much more chess-like than retails zugzug, so much fun!
Can someone tell me why AWC exists when pvp is in its current state?
The game is completely unplayable for 99.9% of people who play it.
shuffle queue times/mmr issues/nonexistent class balancing/reward issues/ignored by the devs for years
why are we prioritising the 0.01%?
@leekatv@Zileax@Bigmoranx Well let me put it that way, I think the way the combat design is atm most healers can only be either OP or not viable. Not playing much of shuffle but in real 3v3 Hpal feels balanced. Have to say that I like Priest/Hpal metas much more than Rdruid or Rsham meta for example.