i am so confused right now. as of 1:30pm EST today, i can say:
* EA reduced the number of forgotten four stars from a TON to under 5ish
* EA reduced total 4-stars from ~400 to ~300
* EA reduced total 3-stars from ~1400 to ~900
* EA increased total 2-stars from ~1200 to ~1800
but then also:
* i see no evidence that today's players are progressing more year over year?
* i see no evidence that new recruits have better dev traits?
* i see no evidence that 'today's recruits' are stronger than the 'recruits from before the patch'
So that means that:
* yes, players are no longer going unsigned
but
* are we sure more 4-stars and 3-stars are getting signed? or are we just generating less players?
very confused, especially given that we were supposed to see 'Adjusted offseason player progression to increase across the board' - where is that?
2k’s my nba mode has sliders to control virtually anything you’d want. XP rate, draft class quality, etc.
EA doesn’t want to mess up the “balance”in CFB’s dynasty mode. So they don’t allow user control in their mode.
User control is better. Especially in a SANDBOX mode
EA thinks we’re stupid. When we could pay you to progress faster, it was okay ✅
Now that we pushed back on your microtransactions, you’re saying we can’t progress faster for free because it compromises the game modes?? 🤣
you are just insulting your player base now @EASPORTSCollege
$1 to $1 Million Challenge
Record: 3789-3526-169
Balance: $1,987.41
England to advance -145 $4.68
ARGvSUI under 2.5 -118 $4.97
Max Holloway ML -250 $4.98
Yesterday EA partially responded due to #CFBPlayDontPay, but they did almost nothing. It felt like they were seeing what they could get away with.
However, this shows they’re willing to cave now, but we have to keep making our voices heard
They’re probably thrilled it’s Friday, and hoping this all blows over during the weekend, but it won’t until they give the community what they deserve
Remove microtransactions from single player game modes and put back ALL of the fast XP sliders that were just in CFB 26.
@EASPORTSCollege the wait is not over. Micro transactions are still in single player game modes and the RTG XP Sliders you took out are still missing. #CFBPlayDontPay
These design choices inside College Football 27 are really hard to ignore due to EA's recent decisions
If I start a Road to Glory as a 5-Star Pure Runner QB in CFB 27, my overall is only a 73. In CFB 26 with the same build, my overall would start as a 80
You would also have some physical abilities already unlocked and upgraded in CFB 26 as a higher rated recruit, but even as a 5-star in 27, I'm starting college with 0
The microtransactions are out of order for me and I'm trying to figure out why they're sorted this way
Dynasty defaults to Online now, instead of Offline like it did on CFB 26. It only gives you reasons to select Online, which is the one with micro transactions
When you double down on your stance, and lose the trust you have built within the community, the smaller things that I would never question are seen in a much different light. Do what's right. #CFBPlayDontPay
EA is trying to get a win over on the community for “listening,” but all they did was the least they could
They brought back Dynasty coach XP sliders, but instead of bringing “Fastest” back, they brought back what “faster” was and NAMED IT “FASTEST”
For Road to Glory players, they did absolutely nothing. They tripled down. Road to Glory sliders are so crucial
They also acknowledge micro transactions by calling them “Coach XP Accelerators again” 😂
RTG is in trouble though. There is no freedom within that mode. Why should somebody wanting to play on an easier difficulty, or without wear and tear, effect how fast they progress?
We need more than this @EASPORTSCollege #CFBPlayDontPay
EA took a fun OFFLINE game mode and is focused on “offsetting gameplay advantages.” Wtf are we doing? 😂 @EASPORTSCollege
Just say you want people to spend money on the micro transactions you added because the gaslighting will NOT work #CFBPlayDontPay
I want to play @EASPORTSCollege because I think the game seems really good apart from some big bug fixes with recruiting which we already know are coming… I don’t think it would be hard for EA to revert the anti-consumer changes they made to dynasty and RTG. If it’s only affecting a small percentage of the player base… why is it such a big deal then? EA should make the change and keep microtransactions out of these modes. If you want to have them in ultimate team, fine, I get that… but we don’t want them in our sandbox modes where the whole appeal is making it your world. There is an opportunity to DO THE RIGHT THING. If we don’t take a stand now… when does it end? This is only the first step. Are you not making enough off of game sales and ultimate team? Why try and bleed an extra 1% out of us if this is the reaction? #CFBPlayDontPay
According to @MikeStrawMedia, many devs who knew about the stuff coming to College Football 27 were “livid” about it for months
He says “Even future single-player-only titles will have more monetization options enabled.” This is no longer about just CFB 27
This is about the future and direction of games coming from EA. I am speechless #CFBPlayDontPay
The most disappointing thing about @EASPORTSCollege and their reaction to #CFBPlayDontPay is to act like they didn’t change the coach XP progression when they deliberately took out the ways to earn XP faster for free in order to push you to buying the levels faster for real money. This was obviously no accident.
The whole point of dynasty is that it’s “your world”. If you want to change settings to go crazy, YOU CAN. If you want to see what would happen with injuries jacked up to 100, YOU CAN. You should be able to do whatever you want within your own fantasy land for football without having to pay extra for it.
Yes, you can still choose to not pay extra, but even if you argue that you aren’t being forced to pay… you are 100% being funneled into paying extra when coach levels take longer than they did previously, XP overall takes longer to gain, and the options to expedite any of that grind were removed in favor of real money alternatives. It shouldn’t take 25-30 years to max out your coach when most dynasty rebuilds will be completely over within 15 seasons. It’s blatant
EA has responded, but sounds like they’re gonna stand firm for now and double down on the changes with micro transactions
They’re also using creators to push their messaging without making a statement themselves or addressing anything
“the core coach level progression is unchanged from CFB 26” true, but normal is way too slow, and you REMOVED 2 faster settings
They acknowledge “Fast/Faster Coach Progression was removed from Dynasty,” 0 update on a plan to bring it back
ZERO mention of removing XP sliders from Road to Glory either
“continuing to monitor community feedback” basically meaning we don’t wanna make a change because we think it’ll blow over lmao
I can’t believe this is the response the College Football team is making. Do better @EASPORTSCollege #CFBPlayDontPay