There have been made a bit of a upgrade to the inventory ui and turned it into a book
What do you guys think?
(left old and right New)
#indieGame#pixelart#gameDev#gameUI
@rpa_dake I am not too sure if the translation is correct, but the way I made it was having a gameObject in unity with some scripts (if I needed to store a gameObject I turned it into a id) that’s I pulled all the data into and then converted it to a json file
I ran into a small problem when making my new dialog system
it happened when you pressed next again before it was done and therefore ran both text
the fix was just to make it check if the system ran and if not it added the new text
#indiegame#game#dialog#effect
Hotbar consumable system in plants
Now you don't need to go into the inventory to drink a potion and is now able to use them in combat
#indie#game#Arcanspire
Hotbar consumable system in plants
Now you don't need to go into the inventory to drink a potion and is now able to use them in combat
#indie#game#Arcanspire
Played around with particle effects for my wind spell.
Used placeholder visuals (player sprite) while testing and it created some funny visuals
Arcanspire: The Journey of Lumo
#ArcaneSpire#particle#indieDev#spells
I have been to busy to really work on “ Arcanspire: The Journey of Lumo” because of university, so i don’t have any updates for that
But I was part of a gamejam on my university and made a game called “CAT-Tender”
#gamejam#bartender#Cat
https://t.co/L9IZlJASyb
It’s been a minute since my last post, but I’ve been making progress.
Mostly behind-the-scenes improvements, so here’s a look at the world so far
More changes coming soon.
#IndieDev#ArcaneSpire
I don't have that much to show for now because i have been working on some fixes from the user test
but i have been working on animation, so here is the animation for FireFly spell
Finally released my demo for my game called “Arcanspire: The Journey of Lumo”
hope you guys will try and enjoy it
https://t.co/ByuwTtBWMM
#indiedev#GameDemo#ArcaneSpire