@iiiSAndman I was just talking about this yesterday - Being able to be in the same space and nerd out about stuff without worrying you're making your listener fall asleep is so awesome๐
This is a graph me and our team are very proud of. Consistent improvements of play time and session time with a minimum of 100+ CCU๐ฅณWe're looking forward to seeing how much further we can take it
#UEFN#FortniteCreative
Based on recent changes maybe this is another "Experiment", but why is it only happening to one IP collection? Also, pretty terrible experiment seeing as islands that lots of islands players play from the KPOP collection aren't being surfaced anymore since this change. Surely this must be a mistake or a bug.... right? ๐
@tomjank Iโve been lobbying for a while for an api endpoint with any and all discovery changes automatically fed to us, ideally with a tag if itโs experimental, etc. Experimenting with discover is directly โexperimentingโ with peoples livelihoodsโฆ.
itโs here. the new half-life. the new breath of the wild. the new elden ring. the new sistine chapel ceiling. the new invention of fire.
historians will now divide games into two eras: before mixtape and after mixtape.
every game developer on earth just fell to their knees in a gamestop. kojima is deleting his notes. miyamoto is staring silently at a cassette player. gaben has delayed half-life 3 another decade out of respect.
i used to think games needed systems, mechanics, challenge, worlds, ideas. turns out all you need is licensed indie music, wistful teenagers, and 47 outlets simultaneously discovering nostalgia.
10/10. 10/10. 10/10. 10/10.
the medium is over. we found it. pack it up.
@iiiSAndman@Coventry_City Amazing season. There was a moment at the beginning of the year where it looked like a crumble, but what a recovery. Lampard back in the prem will be epic to watch!
@SitkaCreative I love vats! I just wish it wasn't such a hassle to make them in UE and then import to UEFN, don't get me started on the material node conversions to make it all validate haha
Very deserved success and a clear sign to never stop believing in your vision! Iโm also lucky to have been able to contribute to the level design in cash city, and it makes me happy to see players enjoying things Iโve had a hand in, too!
Cash City took about 8 months to launch and a year of 100+ updates to gain a strong community. I'm glad I kept believing that it would be something players would love. And today, i'm happy to celebrate with the Cash City Banner!!