@baksheev At that rate, I'd say it could be cheaper in the long run to just invest $20-30k and build yourself a local AI node with couple RTX 6000 Pro Blackwells (or at least rent a GPU server or two) and run open source 70B+ param models on your own hardware without any limits on tokens.
Hey @RealScottRitter , have you ever heard this song? Noize MC - На Марсе классно (It is cool on Mars) . If not, I highly recommend it, and I bet your wife could help you with translating the lyrics. It is about the consequences of a nuclear war.
@RegnerBA@GisliKonradsson Is there any publicly available documentation for the Horde? I've tried googling, and all I've found was a ton of YouTube guides on how to make L4D-like horde defense games 😁
@GalacticPawn @Ligmasugma69420 @JoinSquad Optimizing the game logic, to be less heavy, and more friendly to CPU instruction caching, will be one thing :) Sorry, Twitter is very limited, can't go deep in details, but I'm always available in Squad community discord. Goes by Virus.exe there :)
@GalacticPawn @Ligmasugma69420 @JoinSquad UE doesn't use all CPU cores. It has only 4 threads: game logic, rendering, audio and data streaming. Devs who are using UE don't have a luxury of multithreaded game logic, to make effective use of the modern multi-core CPUs. And that's the main for Squad. Too much game logic.
@GalacticPawn @Ligmasugma69420 @JoinSquad And I can tell you, that it is impossible to rework the engine architecture, if you are not a billion-dollar company like Epic