This week on YOM 🛠️
→ More players don't slow the network they strengthen it
→ Quest platform updated blue verified accounts prioritized, bots removed
→ Running a node isn't mining it's serving real game sessions
→ DePIN vs proof-of-work useful compute, not wasted energy
→ Cloud gaming market heading from $2.27B to $21B by 2030
→ Distributed nodes delivering AAA-quality sessions to any screen
The network keeps building.
YOM streams AAA-quality games to any screen. No downloads. No installs.
Behind every session distributed nodes handling the compute, delivering low-latency frames to the player.
The player sees a game. The network sees real utilization.
Two gamers. Same game. Same day one purchase.
One's playing at max settings. One's watching a loading bar.
The difference isn't skill. It's a data center's zip code.
The cloud gaming market is estimated at $2.27B today.
Projected to cross $21B by 2030. 44% CAGR.
Most of that infrastructure will still be centralized. Expensive. Region-locked. Controlled by a handful of providers.
YOM is building the alternative a decentralized compute layer owned and operated by its community.
The market is massive. The approach is different. 👇
Traditional mining spends energy to secure consensus.
YOM uses compute to render real games for real players.
One protects a ledger.
The other delivers a product people can use instantly.
DePIN is not a new version of mining. It is a different model entirely.
Running a YOM node isn't mining.
No expensive rigs. No GPU farms. No noise in your living room.
Download the operator software. Run it in the background. Your machine serves real game sessions to real players.
That's it. That's the onboarding.
→ https://t.co/h3PT38pJZL
Somewhere right now, someone's laptop fan is screaming just to hit 30fps.
Somewhere else, someone's holding a $4,000 rig to do the exact same thing.
Neither should be normal.
Strip away the noise.
$YOM isn't built for speculation. It's the settlement layer for decentralized compute.
Publishers stream games → nodes deliver compute → $YOM settles the transaction on-chain.
No fluff. Just utility powering interactive media at scale.
https://t.co/fkSwG4YC2M
Every new gamer can make the YOM network stronger.
More local demand means more regional nodes come online.
More nearby nodes means compute gets closer to players.
That is how YOM is designed to scale: not by adding friction, but by improving coverage and latency over time.
https://t.co/EvAydwgc0G
This week on YOM 🛠️
→ Why the hardware model is breaking and what replaces it
→ How publishers skip app stores with instant play (+1,316% DAU case study)
→ Heading to @developconf Brighton, July 14–17
→ Town Hall Ep. 80 Xbox layoffs and what it means for decentralized gaming
→ MiCA fully enforced $YOM was compliant from day one
→ The network loop: more gamers → more compute → more $YOM settlement
Building continues. 🫡
Quarter-finals. Bigger stage. Bigger stakes. ⚽🔥
AIW3 is proud to sponsor one of the five official prize pools with 50,000 USDT.
Before the next whistle, let AI Agents sharpen your edge with smarter predictions on Ailadin:
https://t.co/tkNYufvxHy
See you on @okxchinese . 🚀
The YOM network runs on a simple loop.
More gamers using platform → more compute consumed → more network activity → more $YOM settlement on-chain → more operators joining to serve demand.
Token utility grows when the network grows.
That's the design.
Season 2 Day 69.
The numbers are in.
🔸 341,800 participants
🔸 399,200 quest completions
🔸 329.5M XP awarded
🔸 74% avg completion rate
Three weeks left before Season 2 closes on August 1.
If you're not in yet now is the time.
https://t.co/VmB9VX5NHJ 🛠️
Any platform can launch a cloud gaming portal on YOM.
Your brand. Your games. YOM's infrastructure running underneath.
Publishers skip the app store. Players click and play instantly.
The infrastructure layer is already built.
https://t.co/ynduEiSZth
Every year the checklist gets longer: better GPU, more storage, faster internet, a newer console.
And every year the actual game stays exactly the same size it always was.