The time has come! We've got some super exciting stuff on the horizon for Voxel Plugin 2, now with a (rough) release date!
I'll be posting some deeper looks at of some of the fun things I did for this demo soon😄
A realistic beech forest generated in 15s using @voxelplugin's new foliage system for @UnrealEngine.
Full geo trees from @quixeltools, rendered through Nanite with Lumen and VSMs.
There's more to be done, but I'm pretty happy with the results so far.
#ue5#gamedev#indiedev
I've pushed a new Voxel Plugin 2.0 preview release! Here are the release notes if you're curious: https://t.co/kcw1zH15I4
Highlights of this release:
- New graph-based procedural foliage system
https://t.co/6UidtOpgMC
1/6
#UE5#voxel#gamedev#indiedev
I need help: say I have a plugin that lets you render millions of cubic voxels in Unreal super fast
It can run on integrated graphics, can support opaque, shaded, translucent voxels
Would you have a use for that, and if yes what?
1/6
#UE5#voxel#gamedev#indiedev
Spawning procedural foliage on top of procedural foliage :)
The rocks are spawned on the voxel mesh, and the grass/flowers layered on top
1/5
#UE5#voxel#gamedev#indiedev
To whom it may concern: 5.1.0 and 5.1.1 are NOT binary compatible
FMaterialOverrideNanite's layout was changed in https://t.co/09EK3MXF9x
This affects at least UMaterialInstance
This is especially bad for plugins as they get compiled on 5.1.0 for the marketplace
In today's Voxel Plugin 2.0 beta update:
- Nanite foliage support
- Trig nodes working with degrees
- Min/Max now accept vectors
If you own VP Pro & want to try VP 2.0: https://t.co/XV4AjQBa8u
#UE5#voxel#gamedev#indiedev
We will be live in next week's Inside Unreal to talk about Voxel Plugin 2.0!
We will showcase how voxels can be used to easily design complex worlds in #UE5 - without sacrificing performance & quality
#voxel#gamedev#indiedev@UnrealEngine
I'm unable to go to #unrealfest, but my wonderful colleague @Notion_3D will be there!
If you have questions about @voxelplugin or want to see a demo of our latest tech, go talk to him :)
In @VoxelPlugin 2.0, graphs will be able to run on the CPU and the GPU
Some nodes, like Make Marching Cube Data, can only work on the CPU and will copy the data from the GPU as needed
1/3
#UE5#voxel#gamedev#indiedev
The past few days I've been exploring to possibilities guided procedural generation for large-scale worlds.
In this case, I'm generating mountains from sphere brushes.
The new MetaGraph/Landmass framework in the WIP @voxelplugin 2.0 opens up a lot of cool doors for this stuff.