Online multiplayer has proven a hassle to get working, but we are nearing getting it released. One thing I've learned through all of this, though: netcode is not fun!
I think I'm gonna try and add multiplayer to GunFu Heroes. This won't be my first attempt, and I'm probably dumb for trying again, but I think online capabilities will really make the game much better.
#GunFuHeroes#indiedev#gamemaker#GameMakerStudio2
Thank you to everyone that has bought, wishlisted, or even just spent a second looking at GunFu Heroes. Every little bit is special to us, and to think that our game is something that people might consider playing or buying still astounds this team of three brothers.
Sorry for not tweeting recently, but version 1.0 of GunFu Heroes is officially up for review on Steam! If all goes according to plan, you'll be battling your friends with pistols and trumpets on July 22!
#GameMaker#GameMakerStudio2#GunFuHeroes#indiedev
Actual sprites and some extra details can really make a menu look better. Now, I just have to finish up the input and allow for options to be selected.
#GameMaker#GameMakerStudio2#GunFuHeroes#indiedev
Gunfu Heroes, our 2-4 local party game, has a release date of July 22, and you can wishlist it right now on Steam!
Watch a Gameplay Video Here: https://t.co/TlOTjRyzJz
Gunfu Heroes Steam Page: https://t.co/FsM3ASqDTt
We now have trumpets! Kill your friends with powerful melodies or start a local brass quartet together. The possibilities are endless...
(Turn on that audio for the video! How else will you hear my musical prowess?)
#GameMaker#gamedev#indiedev#GameMakerStudio2#GunFuHeroes
With a combination of @YellowAfterlife's GMEdit and GMLive.gml, the pause menu and main menu are now polished up and finished. Doing it with the live updating, I probably saved myself 2-3 hours!
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