Some updates on our VR face tracker! Includes:
- Now works with explicitly headset centric data
- Does tongue tracking
- More optimized
The current demo you see never saw any of the footage it took in, even for a calibration 👀
https://t.co/jht7jHO9Du
#VRChat#FaceTracking
Get a look at our open source VR controller: it supports SteamVR, with inside out tracking working and capacitive finger tracking planned!
Grab a pair at
https://t.co/tRDkvP3Wm0
Question: Who would be interested in testing a prototype of the Vector Gear?
While this is still a work in progress, we're looking for someone in the VR community who can try it out and share their honest thoughts and feedback on the hardware, tracking, and overall experience.
We want to get the headset into the hands of people who can put it through its paces and help us improve it as it's developed (And also help in letting people know this is a real, actively developed thing)
If you're interested, or know someone who might be a good fit, please reach out! We'd love to hear from you; two prototypes would be sent out in a month's time if all goes well.
Can you guess why our PsuedoPancakes get the screen so much closer than the Index, even though both use two lenses? It’s all in how the optics are used!
On the Index, the second lens is there to correct the image coming off the display. Valve used it to clean up clarity and distortion across the lens, not to change how strong the optics are.
On ours, the two lenses split the work. A 30mm and a 40mm Fresnel stacked together act like one ~17–22mm lens, which is way stronger than either one alone. A stronger lens also means the screen can sit much closer to your eye, so the whole headset gets shorter.
Technically speaking it's the same system on paper, but in function they do completely different jobs!
This demo is the raw view with no software correction yet (the color fringing gets fixed in software, like on every headset), and you can see just how huge the sweet spot is.
Vector Gear: Standalone VR with an 8cx Gen 3 + RK3588s.
Andromeda: PCVR focused, OLED pancake lenses
For Both?
- Face tracking
- Silicon batteries
- Inside out tracking (headset + controllers)
- Wired/wireless PCVR.
WIP but after Kickstarter + Release? We Drop The Files!
The Vector Gear is an #opensource VR headset with crazy features like eye and face tracking, inside-out tracked controllers, and automatic IPD adjustment. Plus, it is completely moddable, and the team working on it has also developed a native open-source OS for it!
The project is currently on #Kickstarter, with prices ranging from $600 to $1200 and a delivery date set for May 2027.
I talk about it in my latest post. Be sure to check it out and let me know your impressions!
https://t.co/buKEc0PiOa
#VirtualReality #Mixedreality #technology
The Vector Gear by @WalkerDev_WIRE is an #opensource VR headset with crazy features like eye and face tracking, inside-out tracked controllers, and automatic IPD adjustment. The team working on it has also developed a native open-source OS for it!
The project is currently on #Kickstarter, with prices ranging from $600 to $1200 and a delivery date set for May 2027.
I talk about it in my latest post. Be sure to check it out!
https://t.co/buKEc0PiOa
#VirtualReality #Mixedreality #technology
Just in case anyone wondered what happened to this, we are still here! We in fact made the updates we've mentioned and the quality will only increase.
(Also we're crowdfunding this so we have something TO open source, support us @ https://t.co/DJjnzYbUrx)
Just in case anyone wondered what happened to this, we are still here! We in fact made the updates we've mentioned and the quality will only increase.
(Also we're crowdfunding this so we have something TO open source, support us @ https://t.co/DJjnzYbUrx)
@arstechnica We're acc working on the technology to make this way easier and higher fidelity (https://t.co/2cENW0qRSl) but I agree, especially looking at 6DOF related stuff
- Valve discontinues the Valve Index
- HTC confirms it is still making base stations
- Valve may be working on an OLED Steam Frame
- PSVR 2 has been delisted on the US website of PlayStation Direct
- Vector Gear open headset is now on Kickstarter!
You can find these and all the other coolest AR/VR news of the week in my latest roundup!
https://t.co/kaNzLNp5mN
#VirtualReality #MixedReality #Valve #technology
Why can’t you make a VR headset the same way you’d make a desktop?
We @ Walker Industries are proud to release the Vector Gear and Andromeda, now live on Kickstarter!
- The Vector Gear: Standalone + PC VR, 105° FOV, 85Wh silicon battery @ $980 USD
- The Andromeda: PC VR with a 2560×2560 OLED per eye and and 95° FOV pancake lenses @ $1,250 USD
- A second Andromeda comes with 1600x1600 TFT LCDs for DIYers looking to mod for cheap exists! 105° FOV.
All come with face tracking, an inside out tracked headset and controllers, auto IPD, Wired + Wireless PCVR capability by default. We've made or are developing most of the techstack ourselves from the ground!
And most importantly? They are fully yours. Mod them, open them up, run your own software. We want to see the craziest, whackiest or more expressive things you can do to make your headset yours!
We want more games, less gambles. You are free to completely replace the hardware and software; it's YOURS!
We’ll open source most of it over time.
Too pricey? You can pay in 3 payments at checkout!
With this, we aim to work with our international manufacturing partners to assemble and send the headset from Hakodate, Japan and prove that hardware can still be inherently human! We also want to handle things like
- Face tracking dataset tailoring
- Finalizing hardware
- Testing the quality of a few manufacturers and optimizing assembly
Watch the 14m project intro video:
https://t.co/ornGHzEDd4
Back it: https://t.co/LemN8n1YNl
After 9 years of walking this path and with the help of the amazing people @ Prominence, the Vector Gear is now at the point where we can start crowdfunding!
Thank you to everyone who's supported and watched this journey.
https://t.co/pUHs1nawyp
#vr#diy#vrc
Special thanks to everyone who came to support the Vector Gear and try the XRUIOS @ #TGS2026 this year!
We unfortunately kind of forgot to take more photos 😅 BUT at this point are fully focused on releasing the crowdfunding campaign!
More info to come.
9 years ago I saw SAO Ordinal Scale and thought the Aguma should be in every household. The Hololens was the only real thing out at the time so I got to work.
2 weeks ago I got to showcase the prototypes with friends at #TGS2026 while meeting some really cool people!
Going to @tokyo_game_show this year?
A few of us will be there showing off the Andromeda alongside other headsets like the Vector Gear Prototype (Our flagship) and the XRUIOS WIP!
Come find us at the indie area 👀
This is the Andromeda, a headset we've been developing for months
That's all I'm saying for now 👀
In ~2 days, we'll show more.
WIP 2560×2560 Pancake Displays + Inside-Out Tracking + Auto IPD & Face Tracking
Learn more: https://t.co/2cENW0qRSl
Footage By Manolo!
#vrc