Just finished my submission for #atjam. I didn't get as much time to work on this as i hoped, however i'm pretty happy with what i learnt along the way.
Is it time to do a dev blog?
Using the excellent voxel modeling program #MagicaVoxel by @ephtracy, you'll be able to create your own sandbox levels and destroy them in Teardown. Four example levels will be included in the initial release.
@erikaverkaaik Hit them with the old one, two. "Wow, for someone who makes - sorry wants to make games, it's weird that you don't consider hardware limitations"
The key words for the April 2020 Alone Together Jam are:
- Horizon
- Twain
- Ambedo
You can register for the jam now at https://t.co/eG681VZq8z ❤️ #atjam
🎊GIVEAWAY TIME🎊
As a big thank you for helping me reach 100 followers, I'm giving away 1x full body, full colour image of your chosen character! Rules are:
>Followers only (new followers welcome!)
>Like and retweet this post
Good luck everyone! 💕
I've been knee-deep in noise functions today as I rewrote the water shader. Even though the waves are quite large, the whole surface is rendered as a single quad by discarding fragments based on depth to create a non-straight intersection with ground. Kind of hacky but works