Turn into a brave roebuck and save your peaceful world from being annihilated by machines in this #pointandclick#adventuregame!🦌
Beyond The Edge Of Owlsgard OUT NOW on #Steam and #GOGcom🦉
➡️Steam: https://t.co/xT44o3kdUv
➡️GOG: https://t.co/VaoEikoV4e
It's official, I left the Made with Visionaire Jam 3.
I'll promise to finish it anyway!
Here's another room where I did the sparkling diamond animation myself.
Thanks to @DuckMadeOfWood for his animation support.
Music by @Turtle7yp.
#pixelart#retro#indie
Found something unexpected in the mountains of Daventry! 🤩
Mask of Eternity runs on a modified Dynamix simulation engine, so I modded it to let Connor fly. 🐦Took him on a flyby over Daventry and spotted something cool the devs hid up there. Anyone able to identify the couple?
game dev is in such a weird spot right now. theoretically the only way to build an audience is by posting about your unique game, instead of shadow dropping it. but if you don't shadow drop it, there's a very good chance an AI bro will rapidly recreate and publish your idea
We live in a world where a developer composes hours of music for their game, and it must be AI because for a human, it’s bound to be a grueling task.
Some people are discovering what it’s like to be a solo indie developer.
Since I'm working on my own 3D game, I've developed a hyperfixation on Tonic Trouble. Even as a kid it struck me as a downgraded Rayman 2... it's such an odd and unfinished feeling game by todays standards. Yet it has insane ambition shining through, which is kind of fascinating
@igamer12000@tonict_treasury I remember that the main page consisted of an artwork of a wacky looking cityscape at evening or early nighttime, with moving GIFs of Grogh and Ed standing in it, close to the viewer. The other pages could be accessed by clicking on the entrance of certain buildings
@igamer12000@tonict_treasury Just tried to access the old domain via wayback machine... but it seems like all the images are broken, making the page pretty impossible to navigate
@igamer12000 That's interesting... so I guess the levels from the special edition were too much for the N64, which does make sense. A shame they trimmed down everything for PC version as well, so both versions could be identical...
Got back from a trip to Tokyo just recently.
Was really impressed with a lot of things I experienced there. Some Inari shrines stuck with me too, for obvious reasons🦊