@CAMIKAZE78 Have you felt the movement changes? Game feels mega reactive now. Not that I am entirely against it.
Would like to see less sway and more spread for the guns to be honest. But I ain't biting the hand that feeds me.
@edmundmcmillen Events under the impossible difficulty feel like they are way too strict. Your run ending because you get ambushed cause lopsided RNG.
I understand WHY they are stricter, Because you bring in very good cats. But even then the worse off consequences beyond your control feel cheap
@CAMIKAZE78 I can deal with scuffed movement if it meant that guns weren't murked by the amount of way you get when you jump & land.
Even that would bring SOME sort of depth and be a starter.
@edmundmcmillen An option to trade with other players would be great!
It would add more to the sense of community, And to give other players some of the more powerful mutations/moves.
A cat list above or to the sides of the room would help in terms of helping players find specific cats too.
@ItzaMePizza@DRUNKKZ3@NickelBF Hewwo Pizza. And yes! I have noticed that the instant you fire guns tend to "Raise" just a bit, decoupling from the centre. Really annoying shit.
Would be nice if they drastically reduced the docoupling in general though. Easily the worst part of the game.
@TheOtherTravGuy The one thing that keeps getting me about Ultrakill is that the newer layers keep surprising me when I was already "content" with the level.
Though that raises its own issues, How the standard becomes higher and higher. I do not doubt Hakita. It's just a problem with that thing.
@GaidenSucks@xaviersonline_ Tank can be a bit rough but some of the skills can literally make it MVP. Or would it be most valuable cat...
"Eat rock" is an easy one, Anything that inflicts status is pretty nice too.
@EndersFPS I wanted to add, The slide jump I hate but the lack of control I am fine with if it means more consistency.
Probably more than that that is feeling like shit for me honestly.