The latest BF Labs sessions included notable changes to vertical & horizontal recoil across all full-auto weapons in Battlefield 6. Biggest hits in each category:
โฌ๏ธ Recoil Amount:
๐ฅ KV9
๐ฅ TR-7
๐ฅ CZ3A1
โ๏ธ Recoil Variation:
๐ฅ VCR-2
๐ฅ SG 553R
๐ฅ SCW-10
Full details below:
@RaulBro7 Although it was not featured in the gameplay trailer, the jammer gadget is part of the second phase of Season 3. However, I don't have any specifics on the rest.
I took a quick look at unreleased Battlefield 6 content:
๐บ๏ธ Maps:
๐ธ Plaza
๐ธ Isolated
๐ธ Golmud Railway
๐ซ Weapons:
๐น L115A3
๐น RPK-74M
๐น M16A3
๐น PP-19 Vityaz
Plus new gadgets, battle pickups & modes in the infographic below.
We'll see what makes it into Season 3.
@RabbleWrangler The rate of fire changes were a server-side test (not really integrated into the client) and were removed with the second session. The controller recoil reduction nerf and recoil values in general have been stable for multiple sessions.
@MrProWestie@CAMIKAZE78 I wish it were as simple as with Season 2, where every map got a nice and bold 'S2' marking. To add to the confusion, the latest BF Labs patch also included a new map entry called 'Portal CommunityMap 1'... ๐๐คซ
@Jakeforever95 All 35 full-auto weapons are affected when it comes to recoil amount. The M277 just didn't make the list - I had to fade everything below 7% out. You can expect something like 6% more vertical recoil.