Projector Simulator Pro is 80% off for the next 22 hours!
PSP allows you to design full projection systems inside the Unity Editor, and is used by projectioneers worldwide to plan and visualise their immersive display + #projectionmapping projects.
https://t.co/NCKr9J2WZa
@benz145 My day job is working with immersive projection systems like powerwalls and CAVEs more than HMDs.
By night I'm a hobbyist Unity/Unreal developer, mostly with HMDs.
Projector Simulator Pro has been updated!
V1.32 adds a Design Wizard for rapid creation of projection systems for flat and cylindrical screens.
See it in action: https://t.co/KrlqdBoI4x
Get it here: https://t.co/NCKr9J2WZa
#AssetStore#Unity3D#ProjectionMapping
@The_Barbiter1 @ollieotterboi @MeidoIDKFA @dariosamo It seems RT64 is a plugin to the mupen64plus emulator, which only runs on Windows, Mac, and Linux (although source is available if anyone wanted to try a mobile version). Maybe you can emulate Linux on your phone and use that version?
@ThatOtherFish1 If you wanted to upgrade the office projection effect, I'll trade you a Projector Simulator key for a Steam key? :)
https://t.co/pX40xBWG8i
@kakaNuer@AssetStore You will have to write a custom script to grab the virtual camera image and display it on the respective display, as PSP doesn't do this natively. This must be what the user I mentioned above did.
@kakaNuer@AssetStore PSP isn't designed to drive real projection systems but I do know of one user who has done this. They also used another asset called Qoobit to manually warp each image(required to correct small differences between simulated/real) and do the blending.
@kakaNuer@AssetStore Hi! Yes, PSP can simulate a continuous image over multiple screens/projectors at once with the Projection Mapping component (blending isn't simulated). I am not sure what your 2nd question means. The heatmap analysis does work over multiple screens.
@SwaMusic_ Maybe VRC doesn't like our custom shader, have you tried enabling Legacy mode on the projector to force it to use CPU processing? (will be slower but could prove the cause)
@SwaMusic_ Hi! I've never had a problem with a RenderTexture before... can you link me VRC's livestreaming video player you're using? Are you using the projector inside a VRC mod/model or just taking a video feed into Unity Editor?