@WhiteGamesUK@AssetStore I would like to ask specifically whether I can get the Rander Texture corresponding to each simulated projection camera in the PSP, and then I put them on a RawImage, and then a camera will This RawImage image is output to Display View Prot?
@WhiteGamesUK@AssetStore I would like to ask specifically whether I can get the Rander Texture corresponding to each simulated projection camera in the PSP, and then I put them on a RawImage, and then a camera will This RawImage image is output to Display View Prot?
@WhiteGamesUK@AssetStore Thank you for your reply. I also watched the video of PSP's youutue. This is the case. Now I need to use Unity3D to generate an 8-channel hyperboloid projection screen (just like the PSP1.2 feature demonstration video), I Seeing that the PSP can simulate project Mapping。