We're proud to present - I AM RIPPER, a new British thriller from White Paper Games.
CONTENT WARNING: Our new game includes scenes of drowning, death and body mutilation which some players may find distressing.
#GameDev#UE5#TrailerTuesday#Thriller
🍳☕ Create cosy English breakfast scenes with our British Breakfast asset pack!
Perfect for stylised kitchens, cafés, inns, and other charming environments.
🛒Available on FAB now! https://t.co/7x4oYeCoLL
#UnrealEngine#AssetPack#FABMarketplace#GameDev
Here's the result of the last few months spent refining our mocap process with the @movin3d hardware & @UnrealEngine!
We're now going from capture to in-engine & playable in hours rather than the weeks it took us previously!
#madeInUnreal#MOVIN#Mocap#PerformanceCapture
Are you looking for your next detective game?
Dahlia View is 50% off!
If you like:
🔍 Investigating Complex Characters
🔭 Rear Window vibes
🔓 And sneaking into people's homes to find clues
to help find a missing child, then Dahlia View is for you!
https://t.co/yRSnS3dIpk
@HarleyRed13 We knowww 😢 sorry Harley! We promise we're working on it, it's been a tough title to get out on console (not for technical reasons but publishing reasons!)
Thank you to everyone we celebrated Christmas with at @PixelBars last week 📷
To everyone we've connected, collaborated and conversed with this year - thank you for making it special.
Wishing you all a Merry Christmas and a Happy New Year from everyone here at White Paper🧡
What a way to close out the year!! We just logged into our Steam account and saw 55,022 have wishlisted RIPPER!!
Wow wow wow - to each and every one of you - THANK YOU!
You've made our year (and that's 351 days of fun to contend with!)
🧡🧡🧡
Back in 2011, ROUTINE & ETHER ONE were ideas yet to be realised - our teams hung out on Skype, dreaming up worlds together.
14 years on, we've shared the highs & the lows and we couldn't be prouder of what they've achieved.
Congratulations friends💙🧡
https://t.co/OBGshHQmj9
Last week, we talked to the team at @WhitePaperGames about how they utilized Unreal Engine 5’s Motion Matching, Control Rig and Sequencer to create a gritty, immersive, nail-biting thriller in I AM RIPPER.
Explore the process behind the player-driven, branching narrative and how it game together in our article: https://t.co/AZufqlJduD
Our friends over at Heart Machine released their new game Possessor(s) this week!
We can truly vouch for their dedication and passion for the project. Such a lovely group of people to work with ❤️
If you've not heard about their release, be sure to check it out below!
A player-driven, branching narrative and tactile gameplay in I AM RIPPER ensures that the latest project from @WhitePaperGames puts players into a gritty, immersive experience.
Find out how the team used Unreal Engine 5’s Motion Matching, Control Rig and Sequencer to create nail-biting thriller I AM RIPPER: https://t.co/AZufqlJduD
Any chance we get to hang out with the lovely people at Epic is a great day.
We sat down with DK to chat all things RIPPER and what you can expect from our next game.
It also has some juicy unseen footage & tech from RIPPER 👀
Enjoy!
https://t.co/kH4JyZfWAj
Although @ChineseRoom are all about Vampires today with their new game release, this just arrived in the post and we're absolutely in love!
So much great inspiration to be had that will feed into RIPPER's development.
Thank you to everyone who put the book together!
We've been waiting eagerly to open up our very own Mocap kit since it arrived, and last week we got a chance to test it out! 🚶
We're super excited to put it to work in our current project, #IAMRIPPER (which you can wishlist rn btw😀)
Mocap Kit: @MOVIN3D#motioncapture#mocap
UE Fest in Älvsjö, Stockholm was an incredible few days! It was packed with great speakers, brilliant demos, and the the loveliest devs!
And who could forget our Airbnb cat, Borris 🐱
#UEFestStockholm#UnrealEngine#UE5Devs#UEFest