Twitter is insane. Someone will tweet "Jam is better than Jelly" and someone else will say "Jam is garbage smh" then when they receive any pushback they'll say "I never said Jelly was better than Jam😇" LIKE THEY HAVE NO CONCEPT OF CONTEXT OR IMPLICATION. It's maddening.
"I wonder what it would be like if I could go back to 2004 and dominate the competitive melee scene "
2004 spectators: "this f*tass sure does spotdodge on platforms a lot"
@Intrepid_Tautog This card deserves its Comeuppance (the Commander 2014 art specifically). In all seriousness, this does provide a somewhat different effect and at 1 less mana, but Comeuppance fills a similar tole and is usually better IMO
From my perspective, Miyazaki is a rather unique, yet extremely serious game developer.
His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old.
Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.)
Next, regarding my impression of Dark Souls.
People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.)
If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles.
Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective.
Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That���s exactly what you’d expect from someone who’s never actually developed games.”
What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today.
(I'm NOT talking about the fan community).
Now, going back to Miyazaki, there are two things about him that have always stayed with me.
The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz.
One day, he came to try an early build of Summer Lesson along with people from several other game companies.
While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought.
Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?”
He suddenly smiled and said,
“Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.”
What he talked about after that was, in the best possible sense, completely insane.
It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity.
The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming).
I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from.
Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.)
But there was another reason.
According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games.
I mean… it’s common for well-known developers to say, “I still have a long way to go.”
But whenever someone like him says that, my reaction is always,
“Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh)
Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all.
By the way, the other game developer in that photo is Masahiro Sakurai.
If you ask me, he’s basically:
“A Saiyan who genuinely believes he’s just another ordinary human.”
Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying,
“Well… why don’t you just fly?”
And I’ll reply,
“Because we humans can’t use Flight Technique.”
Then he just stares at me with a completely puzzled look.
To put it in terms of Demon Slayer, I’d describe him as:
"Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest".
That’s the kind of person he is.
@Abril_Laein @loki96k This is true, but also I think that's legitimately the best way for most discord servers to function. Obviously exceptions exist like corporation-associated discords and discords with like 10,000+ members and mutual aid discords other niche cases
@GR_DONKIN No need for a block, you aren't evil or incorrigible or bigoted as far as I'm aware. Felt it was better to let you know than just remove you from my feed. To be nitpicky, it wasn't for no reason, I think you understand my reason. I do apologize though, coulda been nicer about it.
@outcome_on19634@whippletom@_ClimateCraze It almost seems like you're projecting. He made a very very very obvious implication and you seem to have missed that unsubtle subtext. And then you missed the next one as well. You're the one not understanding implications then calling him autistic pejoratively(this is ironic).
@Deavid Let me be clear. You are being dumb. I'm not pretending not to understand anything and you keep furiously hoping that by repeating something wrong you'll make it seem right. Nuh-uh is the level of your argument and everyone can see that.
@Deavid So you don't have a cogent argument you can express then. You seem to be unable to even understand the point of the post you are replying to because none of the images you posted are relevant in any way. You just vaguepost the same thing over and over and pretend it makes sense.
@Deavid That doesn't apply here. Your post seems to assert that the counter-examples supplied to refute the OP's claim are not legitimate because they are only superficially similar. I asserted that they were extremely relevant and explained why I thought so. Argue why you're not wrong.
@Deavid@TheSashaExpress I'm confused. The original post seemed to be complaining about a quite wide variety of old video games claiming you couldn't see those sexy outfits/characters in modern games then this person posted a bunch of modern games with sexy skin outfits/characters, what's not the same?