You can dislike AI-generated art without insulting the person who created it.
Somewhere along the way, people confused having an opinion with having permission to be cruel.
Key art, concept art, and general art made for a game is the forefront of what a player sees when looking at your product. It is one of the biggest hooks that is meant to grab a players attention.
It shows the games content. Characters, world, all in a space appealing to the consumers eyes.
While I believe code should be handled mainly by people. No one looks at code to see if they want to play your game. They look at your key art, trailers, and in game screenshots.
Ai is a disingenuous way of displaying these factors. It’s a logic machine, it’s going to build the scene based of what it thinks looks good which. Arguably most people won’t find appealing ( unless they are under the age of 15 and play Fortnite and Roblox where all the bright colors are ).
While you can vibe your way to a finished product code wise with less people being upset at you. Cutting the corners on what’s supposed to be the developers illustration on the product and world thay they built inside of it will make most players assume that you would rather have the logic machine do basically all of the heavy lifting while you sit back and collect the dough, and that your not there to build a community for the product you want to release.
Devs, real talk:
If a player found out your game used AI for some of the code, would that change anything for them?
What about AI for art?
Why do people treat those two so differently?
The tools are usually utilised to make poor ideas become a reality. The amount of Slop that comes from AI is double from what we make. The AI label helps people not only know if ai was used, but how it was so that use doesn’t waste their time investigating.
Games that use less AI during development usually have fledged out stories and sequences players find enjoyable. Games that utilise ai for more of the process are usually generic tycoon or gambling type gameplay loops that attract little kids who don’t process what they’re playing. Those tycoon games usually comes from a jack of all trades master of none, resulting in the use of AI being used through more of the development process ( the slop creations you find on Roblox and Fortnite. )
Fortnite and Roblox garner these majority kid audiences because kids don’t really have a sense of good quality. They play shit on a screen. Kids don’t care about “brainrot” pets because of emotional attachment. It’s a materialistic need to collect more and more of the pets shown to them.
The ai label exists to not only let people know that ai was used/how it was used.
It’s to prevent people from hiding what looks like a good game behind a massive waste of time.
Without the ai label, people can be tricked into wasting their time and getting angrier at a developer for hiding that they used ai and the consumer finds out the hard way.
Steam didn’t add the ai label to start an Anti ai war. It’s about convenience and not wasting peoples time.
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Fortnite players spent YEARS collecting skins just to leave for GTA 6 like it's their new girlfriend. 💀
WHO YOU CHEATING ON?! 👀🍿
🅰️ GTA 6
🅱️ Fortnite
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🍿 PICK A SIDE AND CONVINCE SOMEONE IN THE REPLIES TO SWITCH TEAMS!
I'm just here watching the comment section turn into a Battle Royale. 😭😂
#Fortnite #GTA6 #GamingCommunity
A tools section would honestly be a decent compromise, annoying, but a compromise nonetheless. The issue though is that AI has such vast capabilities that single devs utilise to ship cheaply made and just generally bad games/media. There’s more devs using ai to ship quick cash grabs to platforms like Fortnite and Roblox. There’s no time and effort put into the project ( this is with or without the use of ai ). Ai speeding up game dev not only creates a problem with a flooded and over competitive ecosystem. But allows for creators to invade the game space without putting in effort.
Users should be allowed to see an AI disclaimer and make a judgement if they think that game is good or not. While I do think it’s completely unacceptable to harass and threaten each side of the argument. People still want to know what they’re getting. People like you shouldn’t push for hiding the AI disclosure if you where truly confident in people playing your “game that only took me 3 days to make” concept
What Tim Sweeney is trying to do to steam is the same thing as a food company trying to hide what goes into their products.
Tim knows AI is a corner cutter, he also knows people don’t like corners cut. It’s not about using tools that help developers. It’s about hiding the laziness that went into a game to produce a lower quality and generic product that attracts kids because anyone above the age of 14 wouldn’t resort to a UEFN map as a viable way to pass the time.
Political?! If AI bros actually believed AI was good they'd be writing like this 😭 Tim has asked for more developers using AI to speak up, and is now saying that Steam is wrong for asking for disclosure and wants to hide it?
If you need an AI to “enhance” your idea instead of helping you take time to fledge out the product. Then maybe that idea not actually good enough to exist in the first place?
Now if you need to hide the fact that you used AI, then you know that people don’t want to use your product because there’s still a demand for handcrafted works that have been fledged out and thought through. Not a “day one idea shipped in a weekend”.
Steams not responding to the pro AI crowd because steam has the type of motion to where they don’t need too. The pro ai crowd is a vocal minority complaining about the ai disclosure amongst other gamers who want the disclosure or just don’t care. This AI first mindset has been damaging to yalls motives more than does positive
Sometimes the little guy has an idea that isn’t so bright, and birthing that idea cheaply with a machine is too hard instead of either A, refining that idea, adjusting to a more optimal workflow, and using this to make a better unique, and thought out product ( with the help of said AI ). Or B, having a full on human team there to support you through the ups and downs of product development.
One of the greatest creative differences between humans and artificial intelligence is a human can say no to a bad idea, an ai will say yes to a bad idea unless you tell it otherwise.
Assuming me ( a vibecoder ) to be apart of the hate mob shows paranoia issues on your side, get that checked with a psychiatrist. But no, people like me just want to know if ai was utilised for something’s creation, and how it was utilized. AI isn’t a make or break deal for me. It’s how the ai is used
I was just saying credit screens exist for a reason. And there are some people in the world who do read those, people are entitled to know if AI is used in the creation process or not, actively trying to encourage hiding the fact that ai used is a self admission that a lot of users do not want AI utilised in the creative process of content creation. Developers should respect this instead of complaining that they’re missing out on a chunk of users due to their creative workflow.
This is coming from someone who actively uses ai and vibecodes. There are people who don’t like me for it and think my products are lazy and cheap. They are right to think that and not use my product. They aren’t “behind” or “not caught up” it’s a preference that they have and developers should respect the wishes of the consumer. And people like Tim Sweeney should respect the developers that do wish to stick away from ai. Especially considering the company he built. I personally see the uses in ai. But the massive influx of telling people to not only have ai do their job, but hobbies as well ( that whole “break the pencil” bullshit ).
Instantly counters your own argument because professionals may use credits to bring on new people. So yes, credit screens are absolutely needed. Not to mention it is a huge clear and concise receipt of who you was involved in your project and what they did. To prevent those who had nothing to do with your works to claim they did.
Um, no it doesn't, nobody ever reads those. Maybe professionals do when they want to hire another professional for movie production, but consumers don't.
I have my fair share of vibecoded dogshit I’ve “made” ( aka have an ai generate a working thing based off instructions given by a complete imbecile ). I don’t make these out of passion, I don’t make them to be proud of, I have an ai make them to solve a problem I didn’t care enough to.
That’s the issue with GenAI, it gives too much room to people who do not care about the products they make to infiltrate spaces that people do care about. It allows anyone to take any idea on paper and turn it into something that in all honesty probably shouldn’t exist. It allows people with poor ideas to create poorly botched products.
While big corporations can hold the arguments that it speeds up workflows and allows for quicker game development, that’s the very problem. Theres no time for people to take time on the games they want to make, they can take their day one idea and ship it within a weekend, then complain when people say the idea wasn’t good in the first place because the AI is programmed against that. Many developers don’t know when an idea just isn’t really good.
This “Anti-Ai” fight isn’t just about jobs being taken from people. It’s about the influx of people who create generally bad products that appeals to a niche but “good enough” audience. We need quality, but companies are pushing for quantity.
We want games. Not “content”