Ubisoft CEO is today having an "invitation-only" meeting with the European Commission, hosted by VGE, 2 weeks before the EC planned answer to our ECI.
SKG was not invited.
Thus, we publish an Open Letter, that we invite everyone of you to read it and share it for visibility.
GTA fans have been on the edge of their seats at the rumours a new video is about to drop…
Well the wait is over.
We present: the public launch of the Rockstar IWGB Game Workers Union.
Our platform, to tell our story.
https://t.co/MvfF7ei8Fi
Joe Lim estimates that 90 percent of what you see on the internet is advertising in disguise, and he should know. For three years, Lim ran a company called Floodify, which at its peak operated 65,000 dummy social-media accounts used to drum up attention on behalf of paying clients.
The point of this kind of marketing is that nobody is supposed to notice it. But lately, the machinery has started to show.
In April, Justin Bieber headlined two consecutive weekends at Coachella. Coachella is the biggest stage in pop music save only for the Super Bowl, the kind of event that in theory generates its own attention. And yet on both weekends, a Discord server writer Lane Brown had been monitoring hosted paid campaigns for Bieber’s Coachella performances, offering clippers — people who are hired to turn a song, trailer, interview, stump speech, or whatever into short, social-media-friendly fragments — as much as a dollar per thousand views.
“On social media, popular opinion is being formed, measured, and manipulated all at once, and every signal the platforms produce — a trending song, a backlash, a talking point, the feeling that ‘everybody’ is suddenly talking about the same thing — can now be fabricated by unseen actors with hidden agendas,” writes Brown.
“Everybody is doing this now,” Lim says. “And if you’re not, you’re behind.”
Brown reports on how the same techniques are now being used to fool people on every app they go to in order to find out what other people think, not just in music but across entertainment, politics, consumer products, and celebrity gossip: https://t.co/hlcdfSmzPc
Hey everyone! ❤️
The conversation with Leslie Benzies and Mark Gerhard is finally live.
We talked about MindsEye, the future of the game, communication with the community, EVERYWHERE, Arcadia, the team’s vision moving forward, and a lot of the questions people have been asking over the past few months.
Massive thanks to both of them for taking the time to sit down and openly discuss everything with us.
Link below ⤵️
I was asked to make a video on the ESA's response to the pro-#StopKillingGames California Bill. The ESA 100% lived up to their reputation in this.
https://t.co/hSP2GU1YVv
mixtape feels like one of the least likely targets of misinformation campaigns and video game culture war ire yet, but that's kind of the point: this can happen to any game now, and indeed, platforms and content creators demand it. nothing will ever be enough to sate the beast
mixtape feels like one of the least likely targets of misinformation campaigns and video game culture war ire yet, but that's kind of the point: this can happen to any game now, and indeed, platforms and content creators demand it. nothing will ever be enough to sate the beast
"Workers asking for fairness, transparency and respect should not be met with silence and closed doors, especially when livelihoods and workplace rights are at stake"
The fight for justice and a union @RockstarGames continues ✊
One of the new modes coming to EVERYWHERE once the platform is available again is something called “Grenade Football” ⚽️
It’s a 5v5 football mode where the ball is blasted and passed around using grenade launchers.
The gameplay I got to see looked surprisingly competitive, fast paced and honestly hilarious in the best way possible.
Could easily become one of the community’s favourite
Here's some screenshots ⤵️
The problem here is that people keep using the word "Indie" thinking it means small budget and self funded. Often, "indie game studio" actually just means independent from publisher ownership. Technically Kojima Productions is an indie studio.
The other issue is that budget terms keep sliding. AAA game used to mean double digit budget, now it usually means over $80 million. So if we call games "mini budget" games, do we mean less than $5 Million? Less than $500k? And whatever we decide today, when do we update that?
"Indie Studio" as term probably has lost its usefulness.
One of the biggest questions from the community was whether the original vision for EVERYWHERE is still alive.
Custom avatars, Utropia, the districts...
I asked Leslie Benzies and Mark Gerhard directly about it ⤵️