I have been nominated to post a picture every day of 10 stainless steel flange plates which mean something to me. No reviews, no explanations, just stainless steel flange plates.
#1 – the RS Pro Thermocouple Stainless Steel Flange Plate.
Went to panic buy toilet paper but instead I panic bought four litres of ketchup, a box of waffles, twenty-four cans of fancy fizzy pop and some gummy snakes.
@mikemorrison@thisgirliknow@Vyond Haven't used Vyond before. Looks good. Now, I'm not saying we should do this and post it at the exact time that we should be presenting in Austin, but we totally should.
@mikemorrison@thisgirliknow I have ideas, and it could be turned around fairly quickly if we choose a suitable animation medium. Would just need the presenters to record a condensed audio version of their pieces and we can get to work...
It's a less informed and more dangerous world when a scientist doesn't understand the tools of their own trade. (Worse if they're not even scientists, but have a pulpit and the same tools.) https://t.co/wUQ98PBz55 #DataScience#analytics#BigData#IOPsych
Yes, yes, it's my 156th birthday. I'm not one to make a fuss over such things, of course. But if you insist on doing something for me, let's get those few remaining #IOPsych volk out there to follow your Uncle Hugo. Retweet this message or give some Luddite colleague a nudge!
@amletomontinari@rnlanders@HugoMunsterberg@drtcp@RBanima And of course, much of the difficulty of talking about this is that 'game' is a broad, broad concept. Solitaire, tic tac toe, Monopoly, WoW, Train Simulator: they're all games. So a lot of answers end up being "it depends..."
More #gamification guff. 'Fun' scenario-based personality assessment isn't new. Track down the 'Insanely Driven' piece that @drtcp helped to develop for @RBanima about a billion years ago. (Okay, circa 2012 I think)
@amletomontinari@rnlanders@HugoMunsterberg@drtcp@RBanima And does high vs. low stakes impact in-game behaviour? I don't recall seeing a paper on it, but my guess would be yes. Even regular personality assessments are impacted by the perceived stakes, after all.
@BreannePH Please do! I don't doubt that some games *could* measure various nuances of personality currently untapped by 'trad' assessments, but for selection? Risky.
@HugoMunsterberg@drtcp@RBanima Also, the seat time of *some* 'game-based assessments' is way longer than a traditional test. Why waste 40 mins of a candidate's time playing a 'game' if you can get the same valid outcome in 15 mins with a trad test? Which is really the better candidate experience..?
@HugoMunsterberg@drtcp@RBanima Vendors: "Oh God yes!"
Researchers: "Mixed results. Some promising increases in validity, e.g. for some cognitive measures."
Me: "Good games make bad assessments, and good assessments make bad games."
Besides, whenever you see 'exciting' and 'new' in the same sentence as 'personality test', the chance of both of those adjectives both being true is p<0.01. Also, read the technical manuals, not the marketing materials.