hey, maybe i'm wrong but this is physically impossible. If anything this is a launcher where you can play D1 and D2 in the same place. Saying you built destiny in godot is just misleading. Bubble authority is built off the engine, which is a properietary protocol and cannot be replicated, you physically cannot load in. Along with that the mission host that lives in D2 is split by tiger. Also havok 2012, which handles collision, and SO other shit, which is the physics engine that is identical across D1 and D2, you physically cannot import that into godot. same with umbra 3, godot uses intel umbree, vs umbra baking in a mesh. Also, bap is also based on protocols baked into the engine. Also, shader conversions to use d1 to d2, is nigh impossible. It took a literal month of straight work to figure out shader and material conversion. I don't want to discredit your achievement if this is working, but this seems insanely misleading to me.
Subclasses now work, properly this time. Dodge recharges melee, melees consume and apply effects, works on all classes, confirmed marksmans dodge works too. Phoenix dive also resolved.
It's good to be back in the saddle 💖
Today, we’re sharing more about the future of Bungie, including our plans for Destiny, Marathon, and how we’re changing the way we work.
Read more on https://t.co/ZkmLWmaQZr: https://t.co/QbDwADGinr
Finished working on strange terrain using @SunriseDevTeam sdk thanks to @isinternets for tips related to bird and the documentation from @DawnDevTeam and various other contributors. This mission took a good part of two weeks to finish.