@RandomMGSFan You know that the vast majority of people aren't competitive players, right?
If I had to bet, most of the audience just plays for fun with their friends from time to time.
@ManoThigasx The advantages are for newly released games. Mainly online play and auto updates. Most games get *cough* preserved nowadays anyways. Supporting the people that made the game available is your decision.
@nin10doland Fixing some mistakes...
The smash ball is a fun and random enough item, so it can be kept.
With flat stages I don't mean omega or battlefield, I mean flat stages like wii fit. They can be configured with the random toggle.
@nin10doland What works for me is making teams of at least 2 for all players except me, only a faulty right joycon as my controller, no items, configured random flat stages. The challenge is interesting for everyone, and keeping randomness as low as possible helps new players improve quickly.
@ScurvyBay@nin10doland As someone with a lot of hours put into 8 player smash, turning items on is something you don't want to do, the gap between players ironically increases since the better players already know which are the strongest items and just keep on the hunt for them, avoiding direct fights.
@Adrian_PSI Juego plataformero de mรณvil con teclas, eres un tipo con camiseta blanca(?), tienes que ir subiendo el nivel mientras una piscina de lava incrementa con el tiempo.