Yeah, we've been quiet :D but we're still working hard in the background, new release with updates coming soon.
And you know what comes next :D
XRTK.UX
#MaybeWeShouldCHangeOurLogoToo :P
Check out the new #XRJobs channel on the @XRTK_dev discord if you are in the market for a new XR adventure.
Already several posts there to check out.
https://t.co/xlAa0xqgHG
Also if you are in the market for someone, worth posting too :D
#AR#VR#MR#gamedev
#MarsHelicopter 1st flight attempt delayed to no earlier than April 14
During the high-speed spin test, the sequence ended early during the transition from "preflight" to "flight" mode. The helicopter is safe & healthy. The team is diagnosing the issue. https://t.co/ysnZzKR7qM
Check out the new and improved @XRTK_dev homepage at:
https://t.co/zgYrY2S1Gb
Tons of new information on the 0.2 release including platform-specific documentation to get you started.
The easiest way to build a single project to build out to the many VR/AR platforms out there.
Everything you needed to know but we're afraid to ask about getting started with the @XRTK_dev
Check out our detailed FAQ, and if there is something you have still to ask, just let us know
https://t.co/PXuxolGlAv
#MixedReality#vr#ar#xr
For a sneak peek at what is to come, check out our new public roadmap
Excpting things to come as the Core is now production ready and we direct our focus to UX and more tools to accelerate development.
And of course, MORE platforms
#ar#vr#MixedReality
Twas the night as Christmas landed and not a soul was stirring except for a hidden build team feverishly toiling.
And come the fateful hour and with much ado, the Latest release of @XRTK_dev was brought forth for you.
https://t.co/tbR8FqrbxL
0.2.0 Released
#VR#XR#MixedReality
After the slowdown of Covid, holidays and other winter pressures, the @XRTK_dev team are in another flurry of activity in the run-up to the holidays.
Hint Hint, there could be a little something extra in the stockings this year :D
#SoCloseNow
Many thanks to Stephen Hodgson from @XRTK_dev.
You were the first to star and watch #SimpleWebXR repo. You are now the first to ❤️ sponsor it !
I'll complete my collection of devices I use to maintain this library.
https://t.co/P91bYAzbvo
BIG news, BIG day & a HUGE achievement for the @XRTK_dev team. We snuck in a late contender for the 0.2 release
We now support Unity 2019.4 LTS as the base version
Might sound odd, but it was a big effort with "some" of the platforms to achieve this, but now were rocking!
SUCCESS
Having your build system up & running again with only a few tweaks needed
That and:
* New Unity build
* New Unity Hub
* Hours of head-scratching
* Repeated tests
* Clumsy attempts to force it to work
* Success!
Back to normal operation and the final testing for release
Well, seems we still have some work to do. Had to pause dev while we sort out our build system (Thanks Unity).
Thinking either GitHub Tasks and another crazy idea to use Unity's new CI system.
#ChoicesChoices
Things are still bustling along with the #XRTK, a few hurdles have derailed somethings, mostly b/c changes in the Unity hub broke our build system.
That more than anything has slowed down our 0.2 release as it prevents real-world deployment testing.
But we're keeping busy
So. Something "Happened" today, which is a huge milestone in the path to 0.2.
Now we are in the packaging/testing/repackaging/retesting, testing again and some more tests to release :D
Then finally we can get on to some good visuals :D
Just when you think everything is going fine, Unity throws you a spanner to muck up your DevOps pipeline.
Builds are down due to a change in how the Unity hub works. Now looking at other short term strategies while we wait for acceptance of the bug and hopefully a fix.