So what's the problem with the gold cost if you never swap?
Friction and meaningful choices matter.
Rushing through content is one thing, and that's entirely up to the player.
But making it easier to rush through content by removing friction is bad for the game as a whole.
If they truly want to create a horizontal progression game, choices need to matter, and changing those choices should come at a cost in both time and gold.
@BlizzardCS@Warcraft@RaiderIO_WoW I'm at a loss for words... This is absolutely disgusting, horrific abomination of customer support services, this is how you treat your competitive playerbase? What have I ever done to deserve being treated this way?
Day 7 of asking devs to fix dungeon XP. Look, I appreciate the step forward and the recognition of your guys’ mistake. But unfortunately 20% is abysmal. It still isn’t rewarding or incentive enough for players to fully complete dungeons. Even after running dungeons last night, there were barely any groups and the XP was still very low with these changes.
I get you want us to enjoy the World that’s been created, but dungeons ARE part of that world and we want to enjoy that content too. The dungeon developers biggest concern was them being “1 and done” and that’s a fair concern. But at this rate, it will be 1 and done, maybe they’ll run it 2x MAX. But after they get their questing done + their gear they’re gone.
Or what will probably happen is HR items will become way more common at low level due to people not wanting to waste their time, or people will leave after their get their item.
I’m sorry but we need another 50% Xp buff to the current state of the dungeons. Or at least something close enough to the original where it’s rewarding to fully complete it.
Please reconsider and continue making changes.
@AggrendWoW@QuestTheLine@ClaytonStone
Bringing the War back to Warcraft and not even before release they folded lol, such a baffling change since Horde literally have quests to kill Dalaran npcs