Im still adjusting and tweaking things as i gob my topology but its not like it was on purpose to be fair lol
This is literally like the first time ive made a body from the ground up but it mostly looks that way so i can easily identify where one part of the body stops and starts
the reason for that is for weightpainting, to keep body blendshapes in their respective areas, and future plans that i have for the base
Im still adjusting and tweaking things as i go but heres what i have so far
Digital Artist @blid17889363 has unveiled a jaw-dropping 3D character model that looks like a 2D hand-painted sketch, made with 3ds Max, ZBrush, and Cinema 4D.
More renders here: https://t.co/hhslNqkKCM
@sakuramochiJP hello, i've been following your work for quite some time and I've been wondering how you do your topology that the muscle so define and deform so well, do you have any tutorial or anything you've been practicing with that you can share? all in all your work is very amazing!
Winner of the second Patron idea poll.
"Curvy goddess of the night and stars, rewarding a studious young astrologer by allowing her to pleasure her until they create a new star."
I may have misread "astrologer" as "astronomer" sooo... Yeah. There you go.