@eli_r11306@MrDachi87@blueisviolet IN FACT, BECAUSE OF THE LOCK OF 30 FRAMES, THE NATIVE VRR ON XBOX SEEMS TO BE MORE IMPORTANT, BECAUSE THE VRR OF PS5 IS TRIGGERED AT 48 FRAMES.
@eli_r11306@MrDachi87@blueisviolet In fact, I think that under the native 4K image quality output standard, the image quality of PS5 Pro is almost no different from that of XBOX Series X (except for ray tracing)
@DiRRec_Gaming_ These two platforms can't actually make any gap, unless GTA6 can support Xbox's FSR 4.1 for the first launch, but I think this probability is very low. After all, even PS5's QSSR can't guarantee whether it will be supported when GTA6 is released.
🎁 2 exemplaires de GTA VI à gagner !
🥇 Ultimate Edition
🥈 Standard Edition
PS5 ou Xbox Series X|S, au choix.
Pour participer :
• Suivre @gta6hubfr
• Reposter ce post
• Répondre « PS5 » ou « Xbox »
Fin le 5 novembre à 23h59 (Paris).
Tirage au sort. Règlement en réponse.
@Chris_J_Harding If it is a host monopoly, it may continue to log in to series x|s in order to earn back the money from development, but if it is the first login on helix, I am worried about whether they can recover the development cost.