@Visuljkoo When I parry in that game it’s more me holding down the block button until an attack is about to make contact
Then I quickly let go and press again to get a successful one off.
@Visuljkoo I think most ppl in the community ignore when a design/gameplay choice is bad for the sake of defending the game.
Also, you make total sense.
It’s a good game but the parry window is very weird.
@Invinium@xShephardx That’s fair
I may just be easy to please
I also value what Sekiro did with its gameplay so feeling less impressed is totally natural
I just value the idea and delivery on what it presented a lot I guess.
@Invinium@xShephardx The game as a whole may not have innovated in any major way but overall is no where near basic. Keep in mind this is also the developers first try at this sort of game.
@Invinium@xShephardx I understand your criticisms but the bosses still manage to be fun to fight and unique with each interaction. The levels are not very large but basic is a bit harsh considering it’s meant to be a more linear title. The parry system tho not complex flows well with combat.