Have held it on occasion and it’s a surprisingly chill creature, even once started falling asleep in my hands since they’re warm lol and it still comes back!
I think it likes us 🤭
Just write the bad sentence.
Pixar's Andrew Stanton on why it's more important to do the work, even if it sucks, than to talk about the great work you'll make (and never do it):
"There's a term for it: whistling on the steps of Carnegie Hall. Most people spend more time telling you the symphony they're going to write than the symphony is written.
Finish the sentence. I don't care if it doesn't have an ending, or a middle. Just freaking write the sentence. It's gonna be bad. You don't get to the nice sentence until you've written the bad sentence. Writing is rewriting."
"It's chipping away at the marble. Every time you decide not to, you're not practicing. So you're just going to be that much less practiced."
In summary, most of these tropes come down to our gen being deeply neurotic and having severely low self-esteem. Sincerity is tough if you yourself have trouble accepting your flaws in a way that doesn’t come from a position of assumed authority like a Therapist or in several layers deep wrapping of irony and self-mockery.
It’s why too writers of this gen are terrible at accepting any form of criticism and instead try to paint their critics in a severe angle that will allow them to assuredly demonize their critiques without critical thought all to protect bruised egos. There’s a reason us Millens were once mocked by older gen’s for our fragile constitutions back when we first entered into working ages.
That said, there are good works out there made by our gen. The only way we can have more good works is by breaking out of this mentality as we get over ourselves.
Gonna try and dissect the “millennial” writing phenomenon to try and properly attribute how it formed mainly within children’s media/animation/video games/geek culture stuff as I think these are where this issue is most concentrated.
Quirk Chungus:
Often categorized with awkward, constant tone breaking interjections that can be good for levity but terrible when overused depending on context. Comedies or original works with this aren’t a surprise and easy to filter out but when it infiltrates franchises/stories known for a specific or serious tone, it feels jarring. Often self-deprecating like you’re constantly apologizing for existing and want to avoid being mocked preemptively by not taking yourself too seriously and as if you can laugh at yourself.
Therapy Speak:
Millennials were once the gen with the highest number of divorced households than previous ones and perhaps the first ones where therapy as a practice became more normalized especially during childhood. Cherry on top if you grow up diagnosed neurodivergent, your formative years are spent being taught to find the words to constantly explain yourself to others and to yourself. I think a lot of people in our gen who grew up like this tend to imprint this way of life into their works. Some part because it’s what they know, but also maybe out of concern for other millens and younger gen’s coming up behind us who might be suffering the same problems we grew up with.
Cont-
Meme Culture and CONSTANT Referencing:
This may be what I personally feel is second for most obnoxious Millen trope to the Arrogance one. When lacking substance or staying power, Millens rely on constant referencing that will age a work poorly over time but has immediate and satisfying viral reactions upon release. It gives serious “please think we’re hip and in with it” energy. It only becomes sadder as we further age out of relevancy.
Crackpot Absurdity:
Born of the type of Millens to have grown up on online culture, these tend to ironically be one of the more sincere types of writing because it doesn’t apologize for itself and doesn’t expect more than it gives. I consider Smiling Friends to be the archetypal example of this sort that doesn’t excuse its absurdity nor overexplain itself to us as the audience - it just is what it is.
I've been trying to figure out how to explain why the obsession with graphical fidelity has destroyed the very concept of implication and subtlety in video game art direction, and this guy explains it perfectly as if it's a positive. oh my god bruh
A few people are asking so let me explain.
So firstly why concept art is dead.
We used to be a core part of in-house development teams. Working alongside designers to visualise the world.
Nowadays it feels more like we are just asset designers, and as more concept work moves to freelance we aren’t able to influence the worlds we visualise as much. We get a brief. We draw. Our role is less collaborative and more downstream. It’s mostly design.
We don’t even design characters so much as dress them up.
When I talk about world building I think this is what a lot of older concept artists feel concept art should be.
We wanted to tell stories through our art. We don’t want to just draw characters but create them fully, their personalities, their motivations, the world they live in. It’s more than visual.
A lot of us are storytellers, maybe that’s why so many millennial and genx concept artists write now or draw comics.
Because painting rocks ain’t it.
I would like to see us more integrated back into development, into creating the world, instead of visualising someone else’s shit ideas.