For those who wanted to recreate my fur shader
Basically, you mix the normals of the fur with the normals of the mesh. After that, you can stylize it with some compositing magic and adjust the shader for your own style and needs. Personally, I am still experimenting and improving my shader. I want my characters to have a great rim light, better performance in Cycles, and full control over the fur behavior. I post all of these stuff in my membership.
A bunch of cool indie games on show at @TheGameExpo!
Got to have a great play test of Dolven. A deck builder dungeon crawler and had a great time with it! Worth keeping an eye on!
@dolven_game
Studio: Dreamworks Animation
Source: https://t.co/qIAf6vI25P
At first glance the rhythm to this anim seems simple, but the closer you look you see more complexities
#agorastudio#framebyframe#animchallenge#animation#trolls
This study is sponsored by https://t.co/mHO3rOPCFT
🚨NEW DEMO! We're thrilled to announce that we've got a new demo up on Steam in honour of #MIGW23!
We'll also have some behind the scenes content streaming for the duration of the MIGW Steam Festival: Sep 21 (10am PDT) - Sep 28 (10am PDT) ✨
https://t.co/iBs7XLQSxQ
#b3d tip: In this video, we explore how to get perfectly curved edges, using the Curve Stroke Method. You can also use this to cut panel lines, using the Crease brush. More tips & free sample e-book: https://t.co/4q3NW3MNxj