New year, new me, new rigging reel! I've cleared out some of my older stuff and added my work on Mortal Kombat and The New Mutants #rigging https://t.co/XWO6pRjXHy
Hey all, this account is dead as I don't use Twitter anymore. I'll keep it up as an archive, but I won't be posting here. I'm active on Bluesky and LinkedIn, you can follow me there (Linktree on my profile). If you're animating with my rigs, make sure to reach out with your work!
If you were contemplating coming to Australia to work in VFX, a reddit user has broken down the considerations about coming to Oz. It's a really great read:
https://t.co/TwpOvaBKAZ
A big misconception about being a 3d modeller is that you know a lot about what makes for good character topo.
Sure, we have a decent idea but the real masters are the riggers. A large part of the job is working with riggers to develop *functional* topo.
We had a lot of fun showcasing our alpha prototype of Bones: Wandering Soul at our first-ever industry event! A massive thank you to @indiebyog and @Xsolla for this incredible opportunity. It was so rewarding to see Bones bring joy to everyone who playtested 💀
@GCAPConf@igea
The duality of my rigging talk at GCAP today. Thanks so much to everyone who came along! Hearing people found it helpful, and that they learned a bunch of new things, has made me very happy. Definitely a worthwhile experience
The duality of my rigging talk at GCAP today. Thanks so much to everyone who came along! Hearing people found it helpful, and that they learned a bunch of new things, has made me very happy. Definitely a worthwhile experience
Giving my talk "How To Never Rig The Same Thing Twice" at GCAP today. 11am, room 104, be there and be square. Come learn all my rigging secrets so you never have to hire me again (But still hire me please)
I love the optimization challenges that come with game rigs, but sometimes it's so freeing having a project for film or TV. Using DQ weights, stacked skin clusters, no care for max influences. Gets me all nostalgic...
In my absence, do me a favour:
Emerging game makers: Meet people. Don't "Network" - just meet people. Tell your story and listen to theirs.
Veterans: Remember this will be someone's first ever MIGW, and remember what it has meant to you over the years. Give as much as you can.
It's less than one week until MIGW and GCAP! I'll be giving my talk "How To Never Rig The Same Thing Twice" at 11:00am on Tuesday October 8th. I'll also be open to meetings the whole week. If you want to talk about rigging, your project or just catch-up, get in touch!
Photorealistic CG animation is still ANIMATION. If you call it "live action" this is harming animators and VFX workers. Words matter. Animation workers deserve fair treatment and pay - whether they are working in 2D or CG. Disney reboots, Planet of the Apes, Gollum - all ANIMATED