@engineers_feed 4(2) means 4 * 2
Thus 24 : 4(8 : 4) = 12 : 4(2) = 24 : 4 * 2 = 12
Parentheses automatically disappear once 8:4 is solved.
You would multiply 4 by 2 first if there were another parenthesis
24 : ( 4(8 : 4 ) ) = 3
@deepanshu_s@engineers_feed The real question is what comes first multiplying by 4 terms inside the parenthesis or the division 8 : 4 and why.
1. 24 : 4(8 : 4) = 24 : (32 : 16) = 12
or
2 24 : 4(8 : 4) = 24 : 4(2) = 3
@Wartales_Game I know that enemies may already leave the combat at the end on the battle. I mean that my mercenaries could have special skill reducing its value to 0, like Fear for instance.
On the other hand captains could get the moral up by using a skill.
@Wartales_Game One turn stun mechanic in the game, which makes the enemy skip one round. It should cost at lest 3 point to be balanced.
Also, I do not quite understand the power of will perk. I think units should have the moral-in-combat scale. When it gets to low, the unit escapes the battle
@Wartales_Game - Loan mechanic
- Global market system within the whole map
- Definitly large variety of tools and materials in order to craft different weapons and armor equipement
- Why not having your on proprety on the map :)
@Wartales_Game It would be so nice if you added some sort of lending system in the game in one of the future updates. (moneylenders NPC, for instance) Money management seems to be one of the main features of wartales, as money is blood of war ;)