@maaxparker @sadr_t @BrawlStars@supercell There's nothing too fancy here, it's all principled BSDF shaders with different colors and specular/roughness values. I think what makes the colors pop is the lighting, which consists of two lamps behind the camera and a rim light behind the subject.
Here's a little game I made in a 24 hours hackathon. I made it solo, and it won 'best game'!
It's a silly little game oriented around rag-doll physics, and so far it's really fun. I might continue it!
#madewithunity | #gamedev | #indiedev | #unity3d
A first look at the auto-targeting turrets I added yesterday. They're very good aimers ๐
Oh yea, and thanks to my refactored code(see my last gif) making them multiplayer-friendly was a breeze!
#madewithunity#unity3d#gamedev#indiedev
Homing Missiles!
~ ~ ~ ~ ~ ~ ~ ~ ~
I also completely refactored my code(from spaghetti mess to somewhat clean and readable) which'll let me add stuff much more easily.
#madewithunity#gamedev#indiedev#unity3d
Over the past two days I added:
- Multiplayer support! (yay!)
- Shooting and dying
- Dynamic Crosshair(Unfinished)
- Skins
- X-Wing is a placeholder but it looks cool imo!
- Tons of optimizations
#madewithunity#unity3d#gamedev#indiedev
Here's a little something I started working on yesterday. Flying around is fun and the controls feel really nice! #madewithunity#indiedev#gamedev#unity3d
(Also, sorry for the terrible gif quality)
Screenshot Saturday round two! I made the TNT more useful by adding these blocks of cobblestone that obstruct the player's path. Definitely still needs work, but hey, the base is there at least! #madewithunity#indiedev#gamedev#screenshotsaturday
Mirrors! Grappling Hooks bounce off of these, introducing an interesting and (potentially) fun gameplay mechanic! The 'level' in the GIF is a terrible way of showing them off, but trust me I think they have potential! #gamedev#indiedev#madewithunity
Today I changed the physics a little and now, ropes unattached to the player burn over time! Hopefully all that's visible in the extremely low-res gif ๐
#IndieGameDev#madewithunity#gamedev
The default Twitter egg is ugly(goteem), so I made this little dude to replace it! Took approx. 25 minutes to make and 50 minutes to render. #Blender3d#3dmodeling#profilepic
@mike_gaboury @mnrART @blinkok@Kidrobot Iโm not entirely sure, but it looks like the material is a simple mix(mix shader) of a diffuse shader and a glossy shader with the respective colors. If not, correct me OP!