Shoutout to our amazing art team who made sure each armour in the game came with its own distinctive personality 🧑🚀🥷🦸🧙
Do you have a personal favourite? 🤔
Imo:
- lack of quality/innovative RTS games being made after sc2 (still to this day it's very rare getting a good one)
- meanwhile other genres flourished, competitive scenes also grew hugely in mobas, fps, etc
- generally lower barrier to entry for a lot of these new popular multiplayer games made them very accessible, coincides with people's attention spans and patience going down + industry dumbing everything down
- social experience/UX improved in these other genres, the RTS social experience is very basic
- a good RTS is very difficult to make, downwards spiral of investment interest / increased risk
I made this interactive generative art piece using @Grok 3, purely on my iPhone.
I didn’t write a single line of code. Grok 3 pretty much nailed my idea without a single error.
How is this not AGI?
I've played RTS games more than doing anything else in my life and I'm telling you Beyond All Reason is one of the greatest ever made. It's strategic depth is unmatched!
Plus it's free, and open source..
If you're into RTS games, try it and let me know!
https://t.co/bIuOTSVGbb
It's very rare to find a game with sound design that doesn't fall under these tropes:
- Sci-fi
- Magic/Fantasy
- Retro/Classic Arcade
- Horror/Cinematic
- Realism
There's much untapped potential outside of these tired tropes.
On @KillKnightGame we found something different.
Listen back to my talk on @KillKnightGame .
I delve into the challenges of designing a unique audio aesthetic, mixing a high intensity isometric shooter, and the many lessons learned along the way!
Thanks to @GCAPConf for having me!
https://t.co/XhhQX7GLA9
Kill Knight [PC - 91] https://t.co/ABQmlS3Rpm
"Playing Kill Knight feels like what happens if you gave a medieval peasant a bottle of soda. It's violent, and unexpected, and adrenaline-charged and fun as hell." - Miguel Moran, TheSixthAxis
Are you ready to descend into the abyss?
#KILLKNIGHT releases in one week.
US West Oct 2 8:00 AM PDT
US East Oct 2 11:00 AM EDT
Europe Oct 2 5:00 PM CEST
Japan Oct 3 12:00 AM JST
Australia Oct 3 1:00 AM AEST
@MasonLieberman Hi Mason, I'm interested in working on Renaine. My website https://t.co/b8HX9xv9x2 has information about my experience and skills with audio if you're interested in having a look. Thank you.
@Reece_Bridger Hello, you can hear some of the SFX related work I've done on my website, https://t.co/Up7gCDEAVd. Also currently doing the audio for Panda Arcade's Pico Tanks.
It's finally here! Pico Tanks has launched on mobile💥
📲 Google Play: https://t.co/t15HSs10eI
📲 App Store: https://t.co/oz2DeQxQiB
Available now in Australia, New Zealand & the Philippines
#PicoTanks#LaunchDay#OUTNOW
Get notified of Global Launch: https://t.co/VsuLAN0fGf