@IHATElectriCar@WorkaholicDavid Go back to physics class. Indeed, each image stays only for 16ms on your eyes, which equals 60fps. However, since the frame gets replaced with a new one every moment, you will perceive limited information with 60, and higher fps like 144fps fills the gap, making it look smoother.
@Bigeddy168@IrisShaders Idk if that one dev is me or veka
But we have already explained that every game needs a shader so the computation can be displayed on your screen. But those packs aren't shaders. And to clarify confusion we suggest people to use the term graphics mode.
@Bigeddy168@IrisShaders Everyone in the community separated the terms "shader" and "vanilla graphics" to clear out the confusion so people like you don't get baited into downloading garbage.
Fast/fancy/deferred/ray tracing = is a graphic mode.
BetterRTX/YSS = are a shader pack.
@Bigeddy168@IrisShaders "capabilities" : [ "pbr" ]
Or
"capabilities" : [ "ray traced" ]
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This is not a shader code.
Those pbr/rtx/deferred packs are just a switch to the graphics mode offered by the game itself.
By your logic you should call vanilla a shader too.
@actfiree You have the statement, it's dogshit on the Android side and it's only great for iPads ( iPhone heats a lot ) they should change the game name to WZM ios.
@actfiree On the ipad everything is so crisp and beautiful with maxed up resolution. And just the opposite on mobile devices. You can check out thousands of reviews on YouTube.
@actfiree Idk bud I have played this game on snapdragon 888 , 8gen3 and also have played on my friend M2 ipad
The experience is dogshit on the Android side even tho those chips are flagship for mobile devices.
M2 pro is equivalent to i713k ( basically you're playing on a laptop)