@ChronosReturns Hey Chronos I saw your question in the comment section of the video. I think the original or the 2nd Just Cause game would be an interesting one to see run.
@Shadow_frax@Alistair_McF Lol fishing rod someone into another trap of yours because it pulls the player to the trap. Turret behind a bush with landmines in the bush. Turret with fishing rod pulls them into the landmines and boom mission accomplished on trolling the server.
@CovertShores In terms of other I would say stopping/ slowing the 40+mile long convoy that otherwise would have marched in and secured the capital. Mind you I have no military experience whatsoever. However I view the slow down, halt, and repulsion of that convoy to be very significant.
@ukraine_map Because the world especially NATO do have involvement. Being from the USA we have always had a US vs Russia mentality. In addition it could explode into the begining on WW3 and then would significantly impact everyone. Not to mention the global economy being swayed by the war.
Mike Farrell and I today toasting the 50th anniversary of the show that changed our lives - and our brilliant pals who made it what it was. MASH was a great gift to us.
Russia: Personnel
Personnel is the most complicated loss figure. It required its own thread to discuss. Please read it if you want to see where the numbers below come from
Personnel 1
https://t.co/loAJqyBJ0h
Personnel 2
https://t.co/GJKahH24eo
Personnel 3
https://t.co/Rqk72OkGKM
@Alistair_McF Having to travel to and from the mission giver isn't worth the risk. If it was an in game mission menu that you could bring up and select then it might be worth it. But why would I risk a kit going to the quest giver. Then again traveling back? Then again to base with reward.
@Alistair_McF I know a lot of people have been giving the dev team a hard time about the mrls. But I wanted to say thanks for having the guts to try new things and implement them even if sometimes they don't turn out the best. You can never improve if you don't make mistakes.