@jwtstone I'm not sure that the remesh algorithm will suit itself well for GPU compute. The original paper states that their intention was to have it run on the GPU, but they ran into many unsolvable corner cases. So they went for a sequential approach instead.
I would love to discuss it!
@HotdogNugget Have you reported this on the Blender bug tracker?
Seems like you have a good reproduction file as well. Might not be fixed right away, but I think it is worth giving it a shot and see what they say.
@Sreliata@Blender If the reading in .dds textures produces a garbled/incorrect image, then I don't believe that it is intentional.
If you can create a simple test case and report it to the bug tracker, that would be great. Just a simple plane with a .dds texture that works in 3.5 is enough.
Thanks to the suggestion of @lacapi_tv, I developed a new tool in my #greasepencil add-on that fills the line art based on color hint strokes. It is similar to Krita's Colorize Mask, but works on vectors. It can also be combined with existing tools like 3D mesh conversion. #b3d
Blender 3.5 is released and I worked on the new hair node system! 🎉
Here are some clips of how using it looks like, watch the full overview video here:
https://t.co/I0Zti8fDxT
Big shout-out, of course, to the rest of the #geometrynodes team and @3DBystedt 🙌
#b3d
Forgot about this quick test for some very extremely basic combat mechanics - it's almost like I need to hire more staff to ease my workload once we finally have funding *huge obvious wink*
https://t.co/FcrX2NR1UC
#hibernaculum#horror#RPG#code#PCgame#DnD#dungeon#scifi