Wii, NDS, 3ds and Game Boy homebrewer. Got Windows on my MacBook, prefer spaces to tabs, love coding game engines and also
creating stuff with Unity 3d
I'm finding a pattern.
every time I see a post
a post like this
where each statement is half a line
and I tell you a bland statement
about how <insert random AI thing here> is totally going to change everything, and you better get in on it if you don't want to be left behind, and all that matters now is state
I have the urge to mute the op
PSoXide é um conjunto de ferramentas de desenvolvimento de código aberto para PlayStation 1 escrito em Rust. Ele reúne propositalmente todos esses componentes em um único repositório:
- Uma interface de emulador e depurador de PS1;
- Um SDK caseiro para PS1 baseado em Rust;
- Um motor de execução para hardware PS1 real;
- Um pipeline de ativos e editor para salas, entidades, modelos, texturas, animações e testes de jogabilidade;
- Construtores de imagens de disco CUE/BIN para exemplos e projetos autorais.
É um ambiente de desenvolvimento para criar um jogo de PS1 de verdade que rode no hardware original, mas com as conveniências dos ambientes de desenvolvimento de jogos modernos, uma linguagem moderna e de alto desempenho e uma cadeia de ferramentas verticalmente integrada.
I always wondered "What if I port my three.js game to Rust? Will it improve performance?"
I finally ported it to both Rust Desktop and Rust WASM (that runs on the browser)
Comparing the three.js version with the Rust desktop I had a clear winner: Rust desktop.
But now I took the time to port it to the web using Web Assembly (WASM)
And my conclusion is... A tie! Both versions averaged 42FPS (60FPS if running one at a time)
So if your goal is to ship a web game, it doesn't even matter the tech you use.
(Three.js is recommended because the ecossystem is huge though)
As long you optmize well (Web workers, reduce triangles, draw calls, etc) you should be good to go.
But in the event you want to ship a native game to publish on Steam a system language (Rust, C++, etc) will be better for you.
Now I want to port the three.js game to Desktop using Electron and see the results.
I'll let you know.
Btw, I'm open to new freelance projects.
If you have anything for me, my DMs are open!
La mejor entrevista que vais a ver sobre la historia de New Frontier, los primeros juegos de consola desarrollados en España y la fundación de Bit Managers. Te lo contamos @isidrogilabert y yo de primera mano 🔥🔥🔥 ¡Gracias @AmstradEterno y @_GameBack !
👉https://t.co/rW8NS7b5T9
Right now I don't want people to commit AI code without reviewing it.
And I use AI a lot. Codex
That's why
We have been using the same code for years. We cannot afford to throw it away and star from scratch. So good iterations are really important to us