[Log: 012] Printer Parts
Today, I designed components for the 3D printer.
I tried many different shapes, but only a few of them feel good enough to use.
#IndieGame#PixelArt#GameDev#SoloDev#Unity#ドット絵
[Log: 011] Printer Animation
Today, I worked on the animation for the 3D printer.
The printer fills with a white liquid, then drains it into the floor once the print finishes.
#IndieGame#PixelArt#GameDev#SoloDev#Unity#ドット絵
[Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame#PixelArt#GameDev#SoloDev#ProjectAlone#ドット絵
While implementing the leaf-collecting system, an error occurred, and the entire scene was lost during troubleshooting.
It's sad, but I'll have to start developing this project almost from scratch again.
[Log: 008] Compromise
I made many attempts, but getting the exact plant shapes I wanted required too much time and energy.
So, I decided to choose a compromise: drawing fallen leaves on the ground instead.
#IndieGame#PixelArt#GameDev#SoloDev#ProjectAlone#ドット絵
[Log: 005] Debris
I drew two pieces of wreckage today.
I’m not entirely satisfied with the shading as it feels a bit clunky, but I decided to share the progress anyway.
#IndieGame#PixelArt#GameDev#SoloDev#ProjectAlone
그동안 저를 무기력하게 만들어왔던 완벽주의를 이제는 놓아보려 합니다.
별것도 아닌 도트 한 점에도 그렸다 지웠다, 완성하고 나서도 마음에 들지 않아 몇 달 동안 올리지도 못했던 작업물들이 너무나도 많았습니다.
이러한 저에게 필요한 것은 “완벽”이 아닌 “완결”이었을지도 모르겠습니다.
There are so many unfinished projects that I haven't recorded in this diary yet.
I hope these projects can be completed, someday.
#indiedev#unity#devlog
A Third Dream Fragment.
This project was a 3D horror game planned about a traditional Korean monster, the 'Eoduksini'.
This game's background modeling and the basic logic were completed, but other troubles made it impossible to finish.
#indiedev#b3d#madewithunity#horror