Top Tweets for #ProjectAlone
The weekend is coming to an end, and I'm recovering my broken project.
Taking this as a lesson, I realized the need to change my development workflow.
#IndieGame #GameDev #SoloDev #PixelArt #ProjectAlone #Unity

[Log: 010] Deconstruction
Today, I drew some sprites needed for the robot to build a 3D printer.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵
![ZeroApril_'s tweet photo. [Log: 010] Deconstruction
Today, I drew some sprites needed for the robot to build a 3D printer.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/ZEPUgrwF7J](https://pbs.twimg.com/media/HRW0mZkaIAAKM_L.jpg)
[Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵
![ZeroApril_'s tweet photo. [Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/tsA7oGSyGM](https://pbs.twimg.com/media/HRMoyQWagAAoO1v.jpg)
[Log: 008] Compromise
I made many attempts, but getting the exact plant shapes I wanted required too much time and energy.
So, I decided to choose a compromise: drawing fallen leaves on the ground instead.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵
![ZeroApril_'s tweet photo. [Log: 008] Compromise
I made many attempts, but getting the exact plant shapes I wanted required too much time and energy.
So, I decided to choose a compromise: drawing fallen leaves on the ground instead.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/kc00Ss0KYw](https://pbs.twimg.com/media/HMJOVeMbcAAOIo3.jpg)
Recently, I've been working on different plant designs for my game "Alone."
However, drawing organic shapes with curves in pixel art is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵

[Log: 007] Hammer
This time, I gave the robot a hammer.
Overcoming repeated burnout and lack of energy is still so hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵
[Log: 006] Hexagonal Pillar Debris
I drew a hexagonal pillar and small square debris this time.
Expressing shadows is still difficult, as expected.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵
![ZeroApril_'s tweet photo. [Log: 006] Hexagonal Pillar Debris
I drew a hexagonal pillar and small square debris this time.
Expressing shadows is still difficult, as expected.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/4Xs251P3pE](https://pbs.twimg.com/media/HImGseobwAEll77.png)
[Log: 005] Debris
I drew two pieces of wreckage today.
I’m not entirely satisfied with the shading as it feels a bit clunky, but I decided to share the progress anyway.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone
![ZeroApril_'s tweet photo. [Log: 005] Debris
I drew two pieces of wreckage today.
I’m not entirely satisfied with the shading as it feels a bit clunky, but I decided to share the progress anyway.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone https://t.co/1Vionj1W6O](https://pbs.twimg.com/media/HIRZhoebUAAR33z.png)
[Log: 004] Scanning Animation
Today, I drew an animation of the Black BOX scanning.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone
[Log: 003] Black Box & Interaction
Added a Black Box object that requires some items.
Implemented logic for filling requirements with collected scrap.
#IndieGame #PixelArt #GameDev #SoloDev #Unity #ProjectAlone
[Log: 002] Pick & Place
Now the robot can place held objects where you want.
Fixed the sequence for smoother movement.
#IndieGame #PixelArt #GameDev #Unity #ProjectAlone
[Log: 001] Item Interaction
Implemented the item carrying mechanic.
Gathering scraps is the first step of the journey.
#IndieGame #PixelArt #GameDev #Unity #ProjectAlone
[Log: 000] System Reboot
Leaving the broken dreams behind, I start walking again.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone
y pues dejo un leak suelto por aquí para las personas que hayan leído el hilo xDD espero verlos pronto en el canal. #ProjectAlune #ProjectAlone

Este fue un día bastante productivo (la velocidad de la boca es mas lenta en el juego, esto lo grabé apenas terminé los scripts) #ProjectAlune #ProjectAlone #IndieGamedev @ClockgearDesign

Aunque a este punto es algo obvio, quiero decir que el verdero nombre de Project Alone es "Project Alune".
El diseño del logo fue util, ya que tiene el nombre de proyecto y el nombre del juego final al mismo tiempo. #ProjectAlone #ProjectAlune

Sobre el desarrollo de #ProjectAlone


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![ZeroApril_'s tweet photo. [Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/tsA7oGSyGM](https://pbs.twimg.com/media/HRMoyQUagAA5-rR.jpg)
![ZeroApril_'s tweet photo. [Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/tsA7oGSyGM](https://pbs.twimg.com/media/HRMoyQSaEAAvzGM.jpg)
![ZeroApril_'s tweet photo. [Log: 009] 3D Printer
Today, I drew a 3D printer for the robot to use.
I've been thinking about different shapes for days, but getting the quality I want is really hard.
#IndieGame #PixelArt #GameDev #SoloDev #ProjectAlone #ドット絵 https://t.co/tsA7oGSyGM](https://pbs.twimg.com/media/HRMoyQQasAAWwCC.jpg)

