@slimatic33@nhamaguc Again you are ignorant. Takes two seconds to look up in PEGI smoking makes it PEGI16 which FFVII Remake and Rebirth already are. CERO C is what it already is in Japan. T in the ESRB, C in CERO, PEGI16, smoking literally would not effect the rating at all.
@slimatic33@nhamaguc Please educate yourself. Smoking isn't even an ESRB issue. It has no impact on rating you just must disclose it. Also what countries are you even talking about? https://t.co/7VS3sRqSXU
@byJoka Maybe people would talk more about him if he actually was a viable tournament character with placements. Until he starts winning you can't legitimately claim the character is very strong.
@AndyHickeyMMA I like Alex a lot but Interim Champ doesn't count IMO. Like everyone shits on Gaethje's Interim belt but Alex will get a pass on his? He's not a 3 Division Champ till he beats Tom just like Justin,Tony, and Dustin were never Champs.
@MAdilumer It was -13 on block -2 on hit forever until this game. It's stupid and should be changed back. Same with generic d+3, and 12s being -1 on block.
@DinoGuyForLyf "Believe in the project" The Art Director isn't one of those people. It's a job. The people who believe in the project are the people who invested the money. It's not like she took a lower pay because she wanted to work on it so bad, she was paid well given the budget of the film
@gothgfdotrip Absolutely not. They were already paid. They get paid whether the film is a success or not. The people who put up the $750,000.00 are the people who get the money because they risked their money. If it failed they were out $750,000.00
Since I assume you are not familiar with game development, it is understandable that this may be difficult to grasp. Let me break this down a little and add some context to my previous post. (Though I would appreciate a little more reading comprehension as well.)
(1) The restructuring happened a year ago. That does not mean that this particular update took an entire year to develop.
(2) Even though I said that work on this update began last year, that does not mean it started exactly one year ago. As I mentioned before, this update is simply one of many updates and pieces of additional content that Nakatsu and Nakabayashi had been continuously working on in parallel. Some of them may have started as early as November or December of last year, while others likely began development in January or February of this year.
(3) Some people looked at the timing of Nakatsu’s and Nakabayashi’s departures and started making the rather strange assumption that “Nakatsu (or Nakabayashi) had nothing to do with this update.” So I added a clarification that they did, in fact, work on the final update before leaving the company. (That wasn’t the only point I was making, but it was one of them.)
(4) More importantly, some people seem eager to pick out individual developers by name and build narratives, assumptions, or judgments around them. That is not really the right way to look at game development. Games are made by teams. Rather than focusing on specific individuals, I would appreciate it if people evaluated the team as a whole.
(5) I also pointed out that many of the assumptions and conclusions people reach are, frankly, quite far off the mark. Depending on the topic, a surprising amount of the speculation I see is simply inaccurate. Before posting conclusions based on assumptions, it is worth taking a moment to think them through.
That is essentially what my previous post was explaining.
Having broken it down this far, I hope the point is now clear.
@Harada_TEKKEN Harada can I ask you a question? When a game dev team decides on a theme like "aggression" for a game do they feel that they must stick with that theme no matter what even if it is not well recieved? It feels this way a lot with games.