So you're telling me I can go on this Scoriox Stats site, I can check for unowned Illuvials above an 85 TPI score. Then click the little gold button and buy the Illuvials I need? Already pre-filtered on the Illuvidex for me to choose one?
Then I can refresh and see it in my collection immediately as it takes up that spot.
Fuck this Scoriox guy has outdone himself.
@KieranWarwick trust me u gonna love this shit.
I got some feedback that some of the values were quite off and so I did some quick adjustments to the app.
1. On the Assets page, it now uses 5x more data, this should give a far better representation of value based on recent sales history, I recommend using the TPI display, its way more accurate since its a primary buying strategy for collectors.
2. On the collection page, the $ value when looking to buy Illuvials was always based on just the Illuvial. Now when you use the Purity filter, it'll actually be related to the TPI and Illuvial Tier/Stage. Based on 20-30 recent days of sales history.
When trying to collect high TPI Illuvials, this should provide a significantly better experience.
it's far from perfect, but I hope this is helpful to all you collectors out there!
Also quick disclaimer, do not treat $ values as gospel. They use a limited set of recent sales history, in a specific arrangement I have created. I have ideas to improve this now that users are giving me more data to work with, but it needs some work still, always double check other recent sales before selling Illuvials.
I actually did it...
I built my first fully fledged app.
Its called Scoriox Stats and you can check it out here: https://t.co/0LEm05Erj1
Now let me take you on a really quick tour.
1. In the first image you can see the assets page. This will show you your NFTs in a clean fashion, from up to 5 wallets. Not only can you easily see their TPI and level, but you can also view their typical value based on sales history on the marketplace. You can change this value estimation based on TPI or just the Illuvials themselves.
2. Now I bring you to the land stats. Its as simple as it says, but its a real calculation on USD values over time. In other analytics platforms it takes the current day ETH price, rather than historical prices. Filter by Tier, Region, whatever, I worked hard building databases that update daily for new data.
3. The Illuvials page has an insane amount of data, but this TPI bands one is especially fascinating. Here you can view historical prices of Illuvials in different TPI bands. For example the median sales of a Tier 4 94-99 TPI is $13. So jump into the Overworld and acquire some beauties today!
4. And now we have my absolute pride and joy, the collection page. Here you can view what you are missing, easily filter out low TPI or low level Illuvials, figure out which Tier 0's are required and all with a stunning UI frontend. This is undeniable proof that I am the absolute master of UX design, see for yourself!
Disclaimer: None of this is mobile friendly yet, and may not stay free forever. I welcome any and all feedback, welcome to dm me on Discord.
If APIs are good enough I'd love to expand this for all sorts of NFT collections for other crypto games, if I can get some revenue that is.
Kieran's statement really establishes some core sentiment that needs to be acknowledged.
If you are new to @illuviumio let me break down the past struggles, what is being fixed and what I figure is happening moving forward.
1. Kieran notes that they spent (a very small amount) of ILV from the treasury to extend runway an additional 12 months, to pay staff etc. This suggests that this process will end before 2026.
2. Their focus for the past 6-12 months has been survival and setting up infrastructure to ensure revenue and the playerbase grows as soon as possible. If Revenue outweighs burn, then everything becomes significantly easier. We haven't seen that payoff quite yet.
3. Kieran suggests something is coming in the near future that 'hits pretty hard'. I might have chatted with Kieran very briefly about this, it has me incredibly excited, mostly to see the communities thoughts.
4. Ultimately he recognises that the psychological component of any ecosystem participant selling ILV does almost as much damage as the selling itself, even if the selling is tiny quantities. When 2026 hits, there will no longer be selling pressure from game development (and maybe gameplay) factors.
This means that the MMO demo and release will have no blockers preventing them from having the best chance at success. If it's high quality and has decent revenue rails, it will succeed, its outcome will be completely determinant on its genuine quality, rather than external factors.
BULLISH.
People like @KingScoriox are the reason this community feels different.
Four years of knowledge sharing, deep dives, and genuine passion. ๐
The community is stronger because of you. ๐ฅ