The OG Threewave website is back!
I've been meaning to build a website celebrating my work over the decades and bringing back to the original. Check it out and see what I've been up to lately.
https://t.co/pggiwrumvq
Livestream tonight with @ZoidCTF at 6pm PST.
We cover OOT Reviews(and give our thoughts on the game), the lead up to GTA 6 and Sony prepping next gen.
https://t.co/AVUlcFxCMY
@Fafferdaffy That's a pretty simple overview. The systems behind it all: dynamic area loader, collision, weapon systems, etc. all had to be built first before the doors.
Some of my friends think AI will make it possible to build AAA games in just a couple of months. I think that seriously underestimates how complex game development is.
I often point them to game designer Liz England’s “The Door Problem.” It’s a great example of how much thought goes into game design. Making a good game still takes hard work and experience.
#gamedev #game
@Fafferdaffy Quickly, Metroid Prime doors had three jobs:
- Block until the room behind loaded
- Show what opens them (missiles, beam color)
- Show they’re triggered but waiting on the load
So each door talks to the loader, shows status to the player, and keeps only one door open per area.
I've heard the Legend of Zelda Ocarina of Time remake includes the original credits as well as the remake credits.
Sigh. The omission in Metroid Prime Remastered still stings.
I stayed up to 3am the day I got Quake's fully registered CD. Played through all four acts and deafted Shub-Niggurath. Had to work at 9am the later that morning...
Weight loss update: I've lost 60lbs so far this year.
I'm feeling great but the thing no one told me: I'm cold all the time now! I started wearing a hoodie indoors just to stay warm.
@kiwitalkz It's basically an RTS. I haven't played past the first one but it's your usual fair: build a base, level up, build an army attack enemy base/monster. It's Starcraft with anamorphic carrots.
@ID_AA_Carmack You certainly hooked me with Quake's multiplayer to the point I made Threewave CTF and next thing I knew I was directly working with you on QuakeWorld. It was an exciting and amazing time.
@DacoraJuuuls@kiwitalkz To be frank, it didn't grab me as much. It's quite slow at the start. Then I got busy with other stuff and other games. I'll try to get back to it at some point.