I figured out what was preventing me from keeping the game running while the files were loading 🎉
I think this is as smooth as the loading itself can get. Time to move on to fixing palettes, dash overlays, and touching up the transition animation.
Falcon Armor walk animation work:
- Filled in the Helm, originally covered by the Body part.
- Softened the whiplash-like flapping of the back of the Helm. Always bothered me.
- Had to code in a 6th layer so the Body part's wings would show up correctly both with or w/o the Helm
In Mario Kart Wii, crashing the game and activating the crash handler will eventually start playing back the contents of the Wii's RAM as sound. Since the data was never intended to be interpreted like this, it ends up sounding like experimental harsh noise music.