@FabianUphoff Honestly allot. last 3 weeks was just on the combat. I had to make a custom swing animation system though which took most of the time, but now I can actually make attacks that look good, bcz honestly Im terrible at normal keyframing
@Isekai_hkv Thanks and honestly its just free clips I got online and layered ontop of each other. So for the hits I have 4 wood hits and 3 hitmarker sounds and we pick one of each at random and play them both. I made an Audio Pooling system so its suuuuper optimised
@TristanDebroise Appreciate the compliment! I’ve been practising in Blender, so that really boosted me 😀. And you’re right about the dummies, they’re the targets, so they should stand out. I’ll fix that for the next post.
@NogitsuneGurl Thank you I appreciate the compliment... the idea is you defend this little village, your building, from enemies and monsters that are trying to attack. Its a 3D rendition of a 2D prototype I made. So enemy army vs player and his troops / defences
This little fighter has no legs or face, but procedural animation gives it plenty of personality in Unity. ⚔️
Read the breakdown:
https://t.co/oYFQ99pd9s
#unity3d#gamedev#animation#indiedev