Threw our character in a completely random environment with no adjustments. Time to make something similar for our own shop ;)
#UnrealEngine5#createdwithfab#indiedev#UE5
Setting up complex environmental interactions for modular NPCs.
This vending machine sequence is driven entirely through StateTrees.
How are you structuring multi-stage interaction logic for your AI characters in Unreal?
#UE5, #UnrealEngine5, #gamedev
Let's build the next character for the team!
I’m continuing to test the modular character setup in UEFN using the Metahuman Component. Works really well with custom NPCs!
For this new character, I'm back to a fresh 3D workflow using @assethub_io . Still aiming for that flat/ anime style so I can go straight to the Tripo P1 model and get the low poly textured meshes to work with.
Assembling and rigging are done in Blender. Again making a shape key for the eyes blinking.
Because I'm going to use the same bone structure, I can re-use some Control Rig systems like the hair and eyes procedural animations. The character has 35K triangles and each accessory is about 2.5K.
You either pay for courses, or learn it slowly and painfully yourself over many years and iterations.
Blender with some addons will be more than enough to do the whole pipeline. The issue is doing it efficiently and fast, that’s where all the specialized tools come in.
None of the things in 3d are painful or hard to do as long as you have a very specific piece of software to cover your needs. You just might need 4-8 of them, depends on the task.
So yea, paywall is real if you want comfort and speed. But isn’t it the same as anything else in life?
Engine evolves, pipeline improves, old stuff becomes outdated and doesn’t match the quality of the new art.
Many assets went through a full rework.
But the end result is worth it!
Real talk on why our dev sometimes feels slow:
The old 2021 modular work was lost to a hard drive crash.
If it hadn’t been, we would’ve just kept polishing it straight to this new state anyway.
Instead we’re now polishing, reworking and rebuilding everything to match much higher standards we’ve raised since then.
The new art didn't look this good at first and it is not its final form.
That’s the real commitment - and exactly why the new Mutable system gives true long-term flexibility that pre-made assets can’t touch.
Would you rather we’d polished the old lost version… or rebuilt to these higher standards?
Drop your take 👇
#UE5 #UnrealEngine5 #Mutable #CharacterCreation #GameDev #IndieDev
How it started vs how it is going.
First set of characters was from 2021 and unfortunately didn't make it to the UEM in time due to hard drive failure.
There was quite a collection already, nearly ready to be posted. But it cleared the way for the new art to be designed from scratch.
How it started vs how it is going.
First set of characters was from 2021 and unfortunately didn't make it to the UEM in time due to hard drive failure.
There was quite a collection already, nearly ready to be posted. But it cleared the way for the new art to be designed from scratch.
@AlekseyMove I see, I dipped my toes into blending anims like that also a while back, can’t put my finger on what you did there, but looks really good and definitely a huge improvement!
It's #wishlistWednesday, and this is your chance to help us reach the 20k wishlist mark!
If you're into survival games, wishlist Lysward on Steam to help us get more visibility from the algorithm, and play the demo now!
#Indiegame#Gamedev#SurvivalGame
That's what we build. Infinitely scalable character creation framework for your Unreal Engine 5 game.
Both of these characters here are not just simple meshes. They're made from pieces from our library.
Avaliable on @fab#CharacterArt#3DArt#UnrealEngine5#GameArt#StylizedArt #UE5 #CharacterCreation
That's what we build. Infinitely scalable character creation framework for your Unreal Engine 5 game.
Both of these characters here are not just simple meshes. They're made from pieces from our library.
Avaliable on @fab#CharacterArt#3DArt#UnrealEngine5#GameArt#StylizedArt #UE5 #CharacterCreation
After many months of work, I’m incredibly excited to finally share: Dorado - a large scale stylized environment inspired by the visual identity and atmosphere of Overwatch, fully recreated from scratch in Unreal Engine 5 ✨
🔗ArtStation Project: https://t.co/hB1mATio9l
This project was a huge opportunity to explore AAA environment art workflows, from modular kits, trim sheets and materials to foliage, lighting, set dressing and cinematic presentation.
I’ll be sharing several breakdown posts soon covering props, materials, foliage and the full workflow behind the environment 👀
Special thanks to my mentor @JaviSkau for his great work and for guiding me every step of the way.
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding